
 Dead Mod and Spriting Problem [Don't Care Anymore]
 
					
						Well, I made a mod, but it ends up killing Cortex Command when I try to shoot the gun. Here's the code:
Code:
AddEffect = MOPixel
   PresetName = Bullet
   LifeTime = 100000
   Sharpness = 500
   Mass = 100
   GlobalAccScalar = 1
   Color = Color
      R = 255
      G = 255
      B = 255
   Atom = Atom
      Material = Material
         CopyOf = Bullet Metal
   ScreenEffect = ContentFile
      FilePath = Base.rte/Effects/Glows/YellowSmall.bmp
AddAmmo = AEmitter
   PresetName = ABCEIP
   Mass = 0.01
   HitsMOs = 0
   GetsHitByMOs = 0
   LifeTime = 1000
   SpriteFile = ContentFile
      FilePath = Base.rte/Actors/Clones/JetpackNozzle.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -6
      Y = -4
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 2
      Depth = 5
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 3
      Depth = 5
   DeepCheck = 0
   JointStrength = 10
   JointStiffness = 1
   DrawAfterParent = 1
   EmissionAngle = Matrix
      AngleDegrees = 270
   AddEmission = Emission
      EmittedParticle = MOPixel
         CopyOf = Bullet
   EmissionSound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Effects/Pyro/Jet.wav
      LoopSetting = 1
   BurstSound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Effects/Pyro/JetStart.wav
   EndSound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Effects/Pyro/JetEnd.wav
   EmissionEnabled = 1
   EmissionsIgnoreThis = 1
   ParticlesPerMinute = 10000
   BurstSize = 1
   BurstScale = 1
   BurstTriggered = 1
   BurstSpacing = 500
   EmissionDamage = 1
   Flash = Attachable
      CopyOf = Muzzle Flash Pistol
   FlashOnlyOnBurst = 0
AddAmmo = Magazine
   PresetName = PIECBA
   Mass = 1.50
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Ronin.rte/Devices/Weapons/Sprites/MagazinePistolLargeA.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -2
      Y = -2
   EntryWound = AEmitter
      CopyOf = Dent Metal
   ExitWound = AEmitter
      CopyOf = Dent Metal
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 2
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 3
      Depth = 1
   DeepCheck = 0
   JointStrength = 200
   JointStiffness = 1
   JointOffset = Vector
      X = 0
      Y = -3
   ParentOffset = Vector
      X = -2
      Y = 1
   DrawAfterParent = 0
   RoundCount = -1
   RTTRatio = 1
   RegularRound = AEmitter
      CopyOf = ABCEIP
   TracerRound = None
AddDevice = HDFirearm
   PresetName = Storm
   Description = Death to things...
   AddToGroup = Weapons
   Mass = 4
   HitsMOs = 0
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = Ronin.rte/Devices/Weapons/Sprites/UziA.bmp
   FrameCount = 2
   SpriteOffset = Vector
      X = -5
      Y = -2
   EntryWound = AEmitter
      CopyOf = Dent Metal
   ExitWound = AEmitter
      CopyOf = Dent Metal
   GoldValue = 0
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 10
   DeepCheck = 0
   JointStrength = 75
   JointStiffness = 0.5
   JointOffset = Vector
      X = -2
      Y = 2
   DrawAfterParent = 0
   OneHanded = 1
   StanceOffset = Vector
      X = 12
      Y = 0
   SharpStanceOffset = Vector
      X = 13
      Y = -2
   SupportOffset = Vector
      X = 4
      Y = 2
   SharpLength = 90
   Magazine = Magazine
      CopyOf = PIECBA
   Flash = Attachable
      CopyOf = Muzzle Flash Pistol
   FireSound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Sounds/Explode1.wav
   EmptySound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Devices/EmptyClick3.wav
   ReloadStartSound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Devices/ReloadStart.wav
   ReloadEndSound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Devices/ReloadEnd.wav
   RateOfFire = 1000
   ReloadTime = 0
   FullAuto = 1
   FireIgnoresThis = 1
   ShakeRange = 0
   SharpShakeRange = 0
   NoSupportFactor = 0
   ParticleSpreadRange = 0
   ShellSpreadRange = 0
   ShellAngVelRange = 0
   MuzzleOffset = Vector
      X = 0
      Y = 0
I patched this together... It's basically a bunch of pieces of code that I stringed together and edited a little...
Well, if I could get some help, I would greatly appreciate it. Oops. Almost forgot. The spriting problem. So... I took the CC Palette from the Cortex Command Wiki and opened it in XP Paint. I only used the colors in the palette, but the sprite got killed anyways. 
Ummmm... I also don't know how to put in images, so... Sorry. You can't see the sprite. I think I figured it out. Oh. You'll have to download it... Well, that's all. Thanks in advance.