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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Ultimate INI doubt
So, I was looking around some old school explosives a long time ago and I found out that there is this "command" that is AddParticles, instead of using the gibs.
Well, the particles aren't the gibs so, if I shot an explosives with AddParticles, would it still explode?
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Fri Jul 22, 2011 2:49 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Ultimate INI doubt
AddParticles is a command that applies to TDExplosives only and allows you to set frangible particles that will only be created when the timer of the TDEx runs out.
However, gibs will always be created when a TDEx detonates, whether by impact or timer.
I'm not, however, sure of two things: 1, whether gibs will spawn when the timer runs out if no GibImpulseLimit/WoundLimit is defined (I would guess yes, about 80% probable) and 2, whether AddParticle added particles will also be released with a gib.
So in answer to your original question: I don't know. When you gib-detonate a TDExplosive, I think that it will only release the gib particles. If it reaches the time delay, I know it will release both added particles and gib particles.
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Fri Jul 22, 2011 3:37 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Ultimate INI doubt
Alright, time to do an experiment. Oh yeah.
EDIT:
Well, what I can tell is that they ARE being created when the TDExplosive's GibImpulseLimit/GibWoundLimit are reached.
So AddParticles also works if the TDE gibs.
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Fri Jul 22, 2011 5:06 am |
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