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| Actor attached to bunker module http://45.55.195.193/viewtopic.php?f=1&t=24571 |
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| Author: | Pantera1993 [ Thu Jul 14, 2011 5:46 am ] |
| Post subject: | Actor attached to bunker module |
Is there any way to make an actor that is attached to a bunker module, and if so, how would I make that? |
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| Author: | Asklar [ Thu Jul 14, 2011 7:11 am ] |
| Post subject: | Re: Actor attached to bunker module |
In the bunker module code add: Code: AddChildObject = SOPlacer PlacedObject = [Type of actor, like ACrab or AHuman] CopyOf = [PresetName] Offset = Vector X = 0 Y = 0 |
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| Author: | Kettenkrad [ Thu Jul 14, 2011 8:17 am ] |
| Post subject: | Re: Actor attached to bunker module |
Don't forget to add PinStrength or a .lua script if you want him to stay in place. |
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| Author: | Asklar [ Thu Jul 14, 2011 8:25 am ] |
| Post subject: | Re: Actor attached to bunker module |
Oh yeah, forgot that part. If the actor doesn't has PinStrength then it would appear there just like that and will move freely. |
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| Author: | Roast Veg [ Thu Jul 14, 2011 4:47 pm ] |
| Post subject: | Re: Actor attached to bunker module |
Though not adding pinstrength can make fortified bases easier to place. |
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| Author: | Pantera1993 [ Thu Jul 14, 2011 10:00 pm ] |
| Post subject: | Re: Actor attached to bunker module |
Alright thanks a lot guys!
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