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Actor attached to bunker module
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Pantera1993
Joined: Wed Jul 06, 2011 5:11 pm Posts: 226
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Actor attached to bunker module
Is there any way to make an actor that is attached to a bunker module, and if so, how would I make that?
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Thu Jul 14, 2011 5:46 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Actor attached to bunker module
In the bunker module code add: Code: AddChildObject = SOPlacer PlacedObject = [Type of actor, like ACrab or AHuman] CopyOf = [PresetName] Offset = Vector X = 0 Y = 0
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Thu Jul 14, 2011 7:11 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Actor attached to bunker module
Don't forget to add PinStrength or a .lua script if you want him to stay in place.
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Thu Jul 14, 2011 8:17 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Actor attached to bunker module
Oh yeah, forgot that part.
If the actor doesn't has PinStrength then it would appear there just like that and will move freely.
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Thu Jul 14, 2011 8:25 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Actor attached to bunker module
Though not adding pinstrength can make fortified bases easier to place.
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Thu Jul 14, 2011 4:47 pm |
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Pantera1993
Joined: Wed Jul 06, 2011 5:11 pm Posts: 226
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Re: Actor attached to bunker module
Alright thanks a lot guys!
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Thu Jul 14, 2011 10:00 pm |
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