|
FAQ
• Search • Login
|
|
Page 1 of 1
|
[ 9 posts ] |
|
Author |
Message |
ShadowStorm
Joined: Thu Jan 21, 2010 10:59 pm Posts: 151
|
Vertical bullets
How do you make it so that a bullet goes downwards
edit: Shoot, wrong section...sorry. Meant to post in the mod making section. Gotcha covered -Duh
|
Thu Jul 14, 2011 1:21 am |
|
|
thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
|
Re: Vertical bullets
Do you mean that the bullet is pulled downward by gravity, or that the bullet is fired out of the gun downwards?
|
Thu Jul 14, 2011 1:47 am |
|
|
ShadowStorm
Joined: Thu Jan 21, 2010 10:59 pm Posts: 151
|
Re: Vertical bullets
Thanks Duh
Well I had the idea of an artillery strike I wanted to make and I saw that wizcorp had a lightning strike where MOPixels were (spawned?) going downwards so.. I guess the second.
|
Thu Jul 14, 2011 1:50 am |
|
|
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
|
Re: Vertical bullets
If it's an artillery strike, it would explode. If it shoots downward you would blow up. Please explain better?
|
Thu Jul 14, 2011 2:01 am |
|
|
ShadowStorm
Joined: Thu Jan 21, 2010 10:59 pm Posts: 151
|
Re: Vertical bullets
Hmm.. I was thinking of shooting a bullet which has a lua script attached to the bullet which spawns the rockets(TDExplosive) in the air and set the velocity so it goes downwards
but after I checked out the lightning strike being ableto spawn the MOPixels going downward with ini I thought of doing something similar to that.
Last edited by ShadowStorm on Thu Jul 14, 2011 2:16 am, edited 1 time in total.
|
Thu Jul 14, 2011 2:13 am |
|
|
Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
|
Re: Vertical bullets
I think he means like an AEmitter that emits the particles downwards. Shook (very cleverly) did this in his mortar strike in his mod pack. EDIT: Ninja'd. Yeah, you don't need .lua to do that, although it would work better through lua.
|
Thu Jul 14, 2011 2:14 am |
|
|
ShadowStorm
Joined: Thu Jan 21, 2010 10:59 pm Posts: 151
|
Re: Vertical bullets
Wait.. you can emit particles downwards?! Alright thanks all.
|
Thu Jul 14, 2011 2:28 am |
|
|
Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
|
Re: Vertical bullets
Yeah, in the AEmitter's code add Code: EmissionAngle = Matrix AngleDegrees = [angle you want]
|
Thu Jul 14, 2011 2:33 am |
|
|
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
|
Re: Vertical bullets
I made the WizCorp mod, and yes you can do it with AEmitters, but I would suggest doing it with Lua. It's far easier.
|
Thu Jul 14, 2011 4:20 am |
|
|
|
|
Page 1 of 1
|
[ 9 posts ] |
|
Who is online |
Users browsing this forum: No registered users |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|