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 thesoupiest's Miscellaneous Questions 
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Joined: Thu Dec 16, 2010 11:06 pm
Posts: 276
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Post thesoupiest's Miscellaneous Questions
#1
How can I give an Actor a CrouchPath that will put each of his feet in separate places, rather than both assigning them to the same relative location?

#2
How can I put line breaks in a Description?


Last edited by thesoupiest on Sun Jul 10, 2011 9:26 pm, edited 1 time in total.



Sun Jul 10, 2011 3:06 am
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Data Realms Elite
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Joined: Mon Jul 12, 2010 5:39 am
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Post Re: Help! My actor's feet turned into drills!
Make him less sharp. :P
I dunno, maybe make him not so fat.


Sun Jul 10, 2011 4:49 am
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Post Re: Help! My actor's feet turned into drills!
Miggles wrote:
Make him less sharp. :P
I dunno, maybe make him not so fat.


It may not be a written rule, but if you have nothing to add don't add it.
Mods typically despise it.

Take a look at your AtomGroup:
Code:
AddActor = AtomGroup
   PresetName = HT Foot
   AutoGenerate = 1
   JointOffset = Vector
      X = -4
      Y = 0


Take a look at the Default:


Basically yours contains no actually 'footing' no pixels of rubber. You know? Basically yours are 1 pixel nothingness.


Sun Jul 10, 2011 5:53 am
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Post Re: Help! My actor's feet turned into drills!
Footgroups and Handgroups are groups of pixels that 'Collide' with other things,

Your Footgroup only has one pixel that collides with anything else. Add more pixels to your Footgroup and the actors weight will spread out on the amount of pixels colliding with the ground so your not focusing all your actor's weight on a single pixel making it sink into the ground.


Sun Jul 10, 2011 7:16 am
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Post Re: Help! My actor's feet turned into drills!
Excellent! Thank you very much, gents.


Sun Jul 10, 2011 4:36 pm
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Joined: Fri Dec 18, 2009 11:00 pm
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Post Re: thesoupiest's Miscellaneous Questions
1. I don't think you can, what do you want him to do the splits or something? Thats mean :wink:

2. Other than spaces I am pretty sure you can't.

Code:
Description = Line1: Text Here                                                    Line2: Text Here                                                        Line3: Text Here                     


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Mon Jul 11, 2011 5:47 am
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