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 Browncoat Extension in the works YAY! 
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Data Realms Elite
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Post Browncoat Extension in the works YAY!
I'm making a Browncoat mod, something a lot of people have wanted for a long time.
Now so far I have little content, but as a make more I will add more to the list. This is the list of content and such:

WEAPONS--
Assault Rifles - N/A
MG's - N/A
Sub Machine Guns - BPBSH - Full auto reworked SMG
Rifles - LRAM Revolving Rifle - Coding mostly done.

ACTORS--
Browncoat Light - Future update
Others?

CRAFT--
As soon as I can figure out how they work.


I want some testers and helpers if I can get any. Throw any ideas in if you want, they will go under consideration.
Now note I am really amateur at modding and thus some things may not be implemented due to complications. This may also take a while to debug as I tend to ♥♥♥♥ up a lot.
Now that being said, if you have any input, concerns, requests, or you want to help, please post it all here. PM me if you want to be a beta tester.


CURRENT HELP:
Asklar - Coding help
Major - Coding and sprite help
Azzuki - Coding and testing

It makes me smile to think that people are willing to help! I never thought I would actually attract any attention, and now, I legitimately think we can get something good! Thanks for your support guys. :D


Last edited by Miggles on Wed Jul 13, 2011 8:52 am, edited 2 times in total.



Sat Jul 09, 2011 8:32 pm
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Data Realms Elite
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Post Re: Browncoat Extension in the works YAY!
I can help you out on anything except sprites.


Sat Jul 09, 2011 8:36 pm
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Post Re: Browncoat Extension in the works YAY!
That would be good. I'm ok with sprites and code buuut I think I'm mostly better with sprites. I had to have crashed like 20 times just because I forgot to define something. But as my old friend Vertin says, 90% of modding is ♥♥♥♥ up.

So yeah I could use some help. I'll PM you some stuff in a sec.


Sat Jul 09, 2011 8:41 pm
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Data Realms Elite
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Post Re: Browncoat Extension in the works YAY!
Updated OP. Thanks to everyone who's supporting!


Wed Jul 13, 2011 8:53 am
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Post Re: Browncoat Extension in the works YAY!
I never understood why the browncoats had their own .rte even though they were entirely composed of only 2 soldiers.


Wed Jul 13, 2011 10:12 pm
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Post Re: Browncoat Extension in the works YAY!
They were put into development by capnbubs not long before B23(?) was released, and haven't been changed since.


Wed Jul 13, 2011 10:15 pm
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Post Re: Browncoat Extension in the works YAY!
Yeah, they were mainly a test.
Awesome Soviet tests.


Wed Jul 13, 2011 10:29 pm
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Post Re: Browncoat Extension in the works YAY!
I might be able to help with sprites and ini, but I'd be more comfortable helping with Lua.


Thu Aug 04, 2011 8:05 pm
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Post Re: Browncoat Extension in the works YAY!
The browncoats were tests as actors and will be removed in later versions. They will not get new content.


Thu Aug 04, 2011 8:47 pm
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Post Re: Browncoat Extension in the works YAY!
Since they'll be removed, isn't that all the more reason to create your own browncoat pack?


Thu Aug 04, 2011 8:52 pm
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Post Re: Browncoat Extension in the works YAY!
The Ronin are going to be removed? Why?! O_O There's going to be nothing left!


Thu Aug 04, 2011 9:34 pm
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Post Re: Browncoat Extension in the works YAY!
So is it just the coalition and the dummies? This saddens me... I always loved the ronin.


Thu Aug 04, 2011 10:40 pm
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Data Realms Elite
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Post Re: Browncoat Extension in the works YAY!
I'm certain the Ronin will be replaced with either another similarly humanoid faction by one of the other developers, or a more alien race of some description. It doesn't really matter, I'm sure the first thing people will do is re-release them as a mod anyway.

As far as I'm aware non, the Dummies are here to stay. The fact that Data put them in the tutorial kinda shows that.


Thu Aug 04, 2011 10:47 pm
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Post Re: Browncoat Extension in the works YAY!
According to the fluff the dummies will only be used in the tutorial and other early missions of the campaign.


Thu Aug 04, 2011 11:08 pm
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Post Re: Browncoat Extension in the works YAY!
I'd like to see the dummies have all of their energy weapons removed, and have the techion/whitebots have energy weapons in their place.


Fri Aug 05, 2011 12:50 am
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