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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Browncoat Extension in the works YAY!
I'm making a Browncoat mod, something a lot of people have wanted for a long time. Now so far I have little content, but as a make more I will add more to the list. This is the list of content and such: WEAPONS-- Assault Rifles - N/A MG's - N/A Sub Machine Guns - BPBSH - Full auto reworked SMG Rifles - LRAM Revolving Rifle - Coding mostly done. ACTORS-- Browncoat Light - Future update Others? CRAFT-- As soon as I can figure out how they work. I want some testers and helpers if I can get any. Throw any ideas in if you want, they will go under consideration. Now note I am really amateur at modding and thus some things may not be implemented due to complications. This may also take a while to debug as I tend to ♥♥♥♥ up a lot. Now that being said, if you have any input, concerns, requests, or you want to help, please post it all here. PM me if you want to be a beta tester. CURRENT HELP: Asklar - Coding help Major - Coding and sprite help Azzuki - Coding and testing It makes me smile to think that people are willing to help! I never thought I would actually attract any attention, and now, I legitimately think we can get something good! Thanks for your support guys.
Last edited by Miggles on Wed Jul 13, 2011 8:52 am, edited 2 times in total.
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Sat Jul 09, 2011 8:32 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Browncoat Extension in the works YAY!
I can help you out on anything except sprites.
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Sat Jul 09, 2011 8:36 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Browncoat Extension in the works YAY!
That would be good. I'm ok with sprites and code buuut I think I'm mostly better with sprites. I had to have crashed like 20 times just because I forgot to define something. But as my old friend Vertin says, 90% of modding is ♥♥♥♥ up.
So yeah I could use some help. I'll PM you some stuff in a sec.
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Sat Jul 09, 2011 8:41 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Browncoat Extension in the works YAY!
Updated OP. Thanks to everyone who's supporting!
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Wed Jul 13, 2011 8:53 am |
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Jacob/Lee
Joined: Sat Mar 20, 2010 9:25 pm Posts: 51
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Re: Browncoat Extension in the works YAY!
I never understood why the browncoats had their own .rte even though they were entirely composed of only 2 soldiers.
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Wed Jul 13, 2011 10:12 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Browncoat Extension in the works YAY!
They were put into development by capnbubs not long before B23(?) was released, and haven't been changed since.
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Wed Jul 13, 2011 10:15 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Browncoat Extension in the works YAY!
Yeah, they were mainly a test. Awesome Soviet tests.
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Wed Jul 13, 2011 10:29 pm |
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Awesomeness
Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
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Re: Browncoat Extension in the works YAY!
I might be able to help with sprites and ini, but I'd be more comfortable helping with Lua.
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Thu Aug 04, 2011 8:05 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Browncoat Extension in the works YAY!
The browncoats were tests as actors and will be removed in later versions. They will not get new content.
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Thu Aug 04, 2011 8:47 pm |
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Awesomeness
Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
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Re: Browncoat Extension in the works YAY!
Since they'll be removed, isn't that all the more reason to create your own browncoat pack?
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Thu Aug 04, 2011 8:52 pm |
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Awesomeness
Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
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Re: Browncoat Extension in the works YAY!
The Ronin are going to be removed? Why?! O_O There's going to be nothing left!
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Thu Aug 04, 2011 9:34 pm |
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Awesomeness
Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
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Re: Browncoat Extension in the works YAY!
So is it just the coalition and the dummies? This saddens me... I always loved the ronin.
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Thu Aug 04, 2011 10:40 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Browncoat Extension in the works YAY!
I'm certain the Ronin will be replaced with either another similarly humanoid faction by one of the other developers, or a more alien race of some description. It doesn't really matter, I'm sure the first thing people will do is re-release them as a mod anyway.
As far as I'm aware non, the Dummies are here to stay. The fact that Data put them in the tutorial kinda shows that.
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Thu Aug 04, 2011 10:47 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Browncoat Extension in the works YAY!
According to the fluff the dummies will only be used in the tutorial and other early missions of the campaign.
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Thu Aug 04, 2011 11:08 pm |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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Re: Browncoat Extension in the works YAY!
I'd like to see the dummies have all of their energy weapons removed, and have the techion/whitebots have energy weapons in their place.
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Fri Aug 05, 2011 12:50 am |
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