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Gaia mod http://45.55.195.193/viewtopic.php?f=1&t=24430 |
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Author: | none [ Wed Jun 29, 2011 8:34 pm ] | ||
Post subject: | Gaia mod | ||
Spriters need for a gaia mod I'm making, this mod is a passive mod just for fun. It an in game terrain generator which makes grass, moss, vines, plants and destructible trees, maybe some wild plants that attack people at random too. I have a base but really suck at spriting, I have trees, grass, moss and small plants, I still need large plants and maybe some flower sprites plus a few bits else. Its in brains. anyone in?
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Author: | thesoupiest [ Wed Jun 29, 2011 9:18 pm ] |
Post subject: | Re: Gaia mod |
This mod is fantastic. Trees are much-needed in Cortex Command, and they make the battlefield far more interesting. The sprites will need to be improved, but they are a good start. Remember that because Midas is an alien world, they don't have to look anything like trees on Earth. Get creative! Trees will also need far more gibs to be interesting and make sense. 8/10 |
Author: | none [ Wed Jun 29, 2011 9:26 pm ] |
Post subject: | Re: Gaia mod |
lol thanks for rating it man but can you help me out with sprites? Also yeah I'm still working on the trees because they lag a lot, I'm gonna try to redo them with lua, as attachables attached to attachables cause huge lag, I don't know why. I found that tree sprite, googling images and got permission from the creator to use it (the reason it looks so good), I guess I didn't think of searching alien tree, lol. |
Author: | none [ Sat Jul 02, 2011 4:42 pm ] | ||
Post subject: | Re: Gaia mod | ||
here is a sprite I'm working on could anyone help me with shading?
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Author: | Contrary [ Sat Jul 02, 2011 7:30 pm ] |
Post subject: | Re: Gaia mod |
Sure. Do you want to keep this size and proportions or can I mess with it? |
Author: | none [ Sat Jul 02, 2011 8:01 pm ] |
Post subject: | Re: Gaia mod |
Sure you can do whatever you want. Thanks. |
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