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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Requesting Modders for a Mod and Mission
It sounds pretty awesome, I've wanted to play more dinamic missions in CC rather than classic blasting 'till the brain is dead or the ship arrived.
So, count me in the "Other Odd Jobs". I can help out in any random thing you may want. Except spriting.
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Wed Jun 15, 2011 11:54 pm |
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111herbert111
Joined: Fri Jan 07, 2011 12:31 am Posts: 550 Location: error: location not found
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Re: Requesting Modders for a Mod and Mission
I'd like to sign up for a position in spriting, I saw "like HL2" and that was all I needed.
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Thu Jun 16, 2011 12:03 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Requesting Modders for a Mod and Mission
Well Non, since it's you I'm in.
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Thu Jun 16, 2011 12:05 am |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: Requesting Modders for a Mod and Mission
Spriting and offsets it is.
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Thu Jun 16, 2011 12:09 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Requesting Modders for a Mod and Mission
Pretty cool how a team came up quickly.
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Thu Jun 16, 2011 12:11 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Requesting Modders for a Mod and Mission
Provided no-one more qualified comes along, I'll take mission scripting.
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Thu Jun 16, 2011 12:14 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Requesting Modders for a Mod and Mission
I've got time to spare, I'll join in for whatever scripting purposes you need.
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Thu Jun 16, 2011 12:26 am |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: Requesting Modders for a Mod and Mission
Then I guess spriting and offsets it's not.
Thanks.
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Thu Jun 16, 2011 1:08 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Requesting Modders for a Mod and Mission
It'd sure be easier if you made the content before the mission, then I don't have to fish through placeholders.
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Thu Jun 16, 2011 4:57 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Requesting Modders for a Mod and Mission
RouteKanal.rte
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Thu Jun 16, 2011 5:15 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Requesting Modders for a Mod and Mission
Sounds like CC's area of expertise.
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Thu Jun 16, 2011 5:51 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Requesting Modders for a Mod and Mission
I can get an ammo system working soon, just gimme a good description on how you want ammo pickups to work.
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Thu Jun 16, 2011 8:41 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Requesting Modders for a Mod and Mission
Does it matter if the magazines are held items? I don't see why they'd have to be.
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Fri Jun 17, 2011 9:01 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Requesting Modders for a Mod and Mission
Wait so what should be happening on the spriting front? I've never played Half-Life 2 so I dunno. You want that nerd with the tire iron?
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Sat Jun 18, 2011 6:08 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Requesting Modders for a Mod and Mission
Tbh contrary if you haven't played half life 2 yet you should go do that NOW. It's not amazing by today's standards, but it's still a pretty good game.
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Sat Jun 18, 2011 10:46 am |
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