Data Realms Fan Forums http://45.55.195.193/ |
|
Assistance in creating BEES or some variant of. http://45.55.195.193/viewtopic.php?f=1&t=24153 |
Page 1 of 1 |
Author: | Hydrargent [ Wed Jun 08, 2011 9:23 am ] |
Post subject: | Assistance in creating BEES or some variant of. |
Hi, all. So I'm sure a great deal of you have seen the .gif of the emitted particles so aptly named BEES! (viewtopic.php?f=4&t=10370&p=270043&hilit=megadmrl#p270043) I, too am enamoured with these adorable insects of destruction. In attempting to create my own, however, I've only been greeted with failure. Rather than having them launched from a weapon, I created a bomb that would release a frenzy of erratically-moving insects upon its victims. This was all created by Frankensteining together a bunch of .lua scripts, as I'm a novice myself. Unfortunately, due to the amount of time between the creation of the original BEES! weapon, and the day I'd discovered aforementioned weapon (yesterday.) the link had expired. So the BEES! in their infinite capacity for destruction merely rocket off in random directions from the explosion. They travel in a straight line, and explode spectacularly far from any potential victim. So down to business. Does anyone know of a script that will produce the weaving or erratic movements of the BEES! in the linked thread, especially when spawned from an explosive? The issue with this is that the BEES! won't work with the 'curdist' variable in the script, which tells them who their master is, because he is too far away, sheltering from the explosion. As such, they fly aimlessly away and explode. I'm ranting again. I'd love for a link to the original BEES! script, or even the MOREBEES! variant. Even more than that, I'd be so happy for a script that would create a spiraling, weaving pattern to the movements of the attached object. Going so far as to lose the tracking element of the BEES! My apologies for these demands, but as I mentioned I'm not very proficient in scripting, and this coupled with my grand ambition for a mod is making my mood sombre. If you can help, I'll give you a huge thankyou in the credits on my final mod, and forever BEE! in your debt. Thanks. -------------------------- Thanks p3lb0x! So it turns out the .lua script had absolutely nothing to do with the erratic movements of the BEES! It was merely my PushesEmitter being set to 0. So now my pseudo-BEES! move wildly around the area, destroying on a whim, sometimes flying back to annihilate the one who released them from captivity. Interestingly enough, it seems through my desire to stitch a bunch of code together, I managed to make it do absolutely nothing. Great success! |
Author: | p3lb0x [ Wed Jun 08, 2011 2:28 pm ] |
Post subject: | Re: Assistance in creating BEES or some variant of. |
The modded version from the gifs no longer exists, it was just a small "change variables to 9001" experiment I did. The original ones can be found here though. Edit: Misunderstood you request. The weaving motion from my mod is due to randomly emitted particles that propel it. Not some fancy lua script. |
Author: | Geti [ Thu Jun 09, 2011 12:19 pm ] |
Post subject: | Re: Assistance in creating BEES or some variant of. |
This is the best OP from a new user we've had in a while. You tinkered with variables, you exhibited the enthusiasm of a zealot and a half about your mod and the mods of others, and you then asked for help accordingly (albeit help in the wrong direction). I'm impressed. Grade A, even though the BEES got annoying your forum etiquette was otherwise fine. Feel free to post in response to people rather than editing the OP. A lesson to be learned here: Lua is not and never will be the be all end all of modding It seems to be misconstrued elsewhere that the game is modified "Though editing Lua scripts" which is simply not the case, it's mostly .ini until you hit a roadblock. We did this a while ago, some things will be missing, but whatever, a penny for your troubles and the result of a lot of collective tinkering to help you get on the fast road to modding. Enjoy. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |