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Flamethrower Attachment. http://45.55.195.193/viewtopic.php?f=1&t=24091 |
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Author: | JunglePig [ Fri Jun 03, 2011 6:55 pm ] |
Post subject: | Flamethrower Attachment. |
Hello. I was creating a crab type robot actor, by basing my actor on the vanilla dreadnought. I was wondering if anyone could tell me how to change the attached device the dreadnought has into a flamethrower, or perhaps rocket launcher type device. Any help would be enormously appreciated. Thank you. |
Author: | thesoupiest [ Fri Jun 03, 2011 9:07 pm ] |
Post subject: | Re: Flamethrower Attachment. |
Crab's guns are determined by the weapon held by their Turret. Try ctrl+f'ing "AddActor = Turret" and modifying the "MountedMO = HDFirearm". |
Author: | JunglePig [ Fri Jun 03, 2011 11:20 pm ] |
Post subject: | Re: Flamethrower Attachment. |
Yeah, I tried changing that, but that didn't seem to work. Would there be a way of making the ini, reference to add on the actual vanilla flamethrower? Thanks for your help . |
Author: | thesoupiest [ Sat Jun 04, 2011 6:00 pm ] |
Post subject: | Re: Flamethrower Attachment. |
What do you mean by "didn't seem to work?" Did it crash, or did it just not load the gun you wanted? |
Author: | Major [ Mon Jun 06, 2011 2:10 am ] |
Post subject: | Re: Flamethrower Attachment. |
Take a look through my ZORG inc actors, you should find out everything you need, good to see someone else taking an interest in ACrabs. viewtopic.php?f=61&t=18913 |
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