Hello. I was creating a crab type robot actor, by basing my actor on the vanilla dreadnought. I was wondering if anyone could tell me how to change the attached device the dreadnought has into a flamethrower, or perhaps rocket launcher type device. Any help would be enormously appreciated. Thank you.
Fri Jun 03, 2011 6:55 pm
thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
Re: Flamethrower Attachment.
Crab's guns are determined by the weapon held by their Turret. Try ctrl+f'ing "AddActor = Turret" and modifying the "MountedMO = HDFirearm".
Fri Jun 03, 2011 9:07 pm
JunglePig
Joined: Wed Apr 06, 2011 2:54 pm Posts: 21
Re: Flamethrower Attachment.
Yeah, I tried changing that, but that didn't seem to work. Would there be a way of making the ini, reference to add on the actual vanilla flamethrower? Thanks for your help .
Fri Jun 03, 2011 11:20 pm
thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
Re: Flamethrower Attachment.
What do you mean by "didn't seem to work?" Did it crash, or did it just not load the gun you wanted?
Sat Jun 04, 2011 6:00 pm
Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
Re: Flamethrower Attachment.
Take a look through my ZORG inc actors, you should find out everything you need, good to see someone else taking an interest in ACrabs. viewtopic.php?f=61&t=18913
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