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 Weapon round particle HELP !!! 
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Joined: Fri Jun 12, 2009 10:19 am
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Location: Bangkok, Thailand
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Post Weapon round particle HELP !!!
Can I fire gun one shot (one round) but have 2 different types of particle fire ?

I want to fire -- One emitter and one MOPixel with a single shot


Sat Mar 26, 2011 2:16 pm
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: Weapon round particle HELP !!!
You'd have to use an emitter or a tde to spawn both. Alternatively, you make the emitter emit the mopixel at the first frame.


Sat Mar 26, 2011 2:45 pm
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Joined: Fri Jan 07, 2011 8:01 am
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Post Re: Weapon round particle HELP !!!
Or you could make the shell be the second particle and have the shell velocity negative.
It would work, but it wouldn't look very cool.


Fri Apr 08, 2011 9:36 pm
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Post Re: Weapon round particle HELP !!!
I forgot casings fell to the floor pretty near. But if the particle had something like GlobalAccScalar = 0 and stuff like that, could it eventually work?


Fri Apr 08, 2011 11:33 pm
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Joined: Mon Apr 13, 2009 12:27 pm
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Weapon round particle HELP !!!
What about emitting a very short-lived mosr that gibs into emitter and mopix? Or use Lua to make sure it gibs right on creation into those two types?


Sat Apr 09, 2011 4:49 am
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Joined: Sat Feb 26, 2011 10:29 am
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Post Re: Weapon round particle HELP !!!
I agree that the best way is to use an emitter to spawn whatever you like. It is also a solution of adjusting recoil.
Make sure the EmissionsIgnoreThis is set to 1, or the children bullets are able to hit the shooter


Sat Apr 09, 2011 1:31 pm
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Joined: Fri Jun 12, 2009 10:19 am
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Location: Bangkok, Thailand
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Post Re: Weapon round particle HELP !!!
Make emitter emits the MOPixel solve the problems, THX


Tue May 10, 2011 7:32 pm
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