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 My gun don't damages. 
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Data Realms Elite
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Joined: Mon Jul 12, 2010 5:39 am
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Post My gun don't damages.
Oh boy my 4th help me topic I'm such a noob

I have an AEmitter set up to shoot knives outta this gun and ♥♥♥♥.
But when I shoot it it doesn't hurt anything, and it just goes through living things. I've double-checked everything like 4 times and I see no screamingly obvious answer.


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Thu Apr 14, 2011 11:18 pm
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: My gun don't damages.
Make it an MOSRotating instead of an AEmitter.


Thu Apr 14, 2011 11:29 pm
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Post Re: My gun don't damages.
Uh.


Cue Miggles: "LOL HOW DUZ THAT?"


Fri Apr 15, 2011 1:57 am
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Post Re: My gun don't damages.
Roast Veg wrote:
Make it an MOSRotating instead of an AEmitter.


I changed the type but it still went through actors. It just like the problem I met.
----------------------------------------------------------------
neither adding sharpness or changing mass can solve it.


Fri Apr 15, 2011 5:44 am
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Post Re: My gun don't damages.
I had this problem too.
AEmitters going through anything except walls and doors.
It was for an HE gun. I couldn't do much, so I just lua'd the AEmitter and made it gib if it was near enough to the actor.


Fri Apr 15, 2011 7:47 pm
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Post Re: My gun don't damages.
Someone upload a mod which has this problem and I'll take a look at it.


Fri Apr 15, 2011 10:08 pm
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Post Re: My gun don't damages.
Petethegoat wrote:
Someone upload a mod which has this problem and I'll take a look at it.


You can easily combine the ini in OP with other mods by changing sounds and sprites(That's what I did and found the problem didn't solved).

And here's mine, please read the last post:http://forums.datarealms.com/viewtopic.php?f=1&t=22496


Sat Apr 16, 2011 4:24 am
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Post Re: My gun don't damages.
I still haven't gotten much help with this. Anyone got a solution?


Fri May 06, 2011 1:53 am
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Post Re: My gun don't damages.
there is some problems with atomgroups
1x1 and 2x2 won't collide MOs
you need to define new atomgroup which is at least 3px high and 3px wide
also, me thinks that you shouldn't touch deepgroup if you don't want your 1x1px projectile to make 3x3px hole in terrain
i hadn't tested deepgroups, but fixing atomgroup works well


Fri May 06, 2011 9:48 pm
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