Black Ops Mod Development Thread
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Darkdoom Rodrigov
Joined: Sat Apr 16, 2011 7:37 pm Posts: 10
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Black Ops Mod Development Thread
Image highjacked by David.Hey guys! This is David Rodrigov and Darkdoom. So, me and him have recently decided to begin work for a Black Ops mod. I'm making this thread so we can keep people up with the development so far. Here we can show mockups and such, you guys can provide feedback, advice, whatever. Just that sort of stuff, anything is good, tho. Currently we are not working every day, seven days a week, but we're trying our best, just keep in mind that recently me and him are both fairly busy. Here are the roles we have so far for the mod project. The Team:- Darkdoom:
Leader of project, supervisor, minor sprite work, minor .ini coding.
- David Rodrigov:
Sprite work, .ini coding, .ini and sprites for effects.
- Kettenkrad:
Main spriter.
- Cavecricket48:
Lua, and possibly some .ini coding.
A good team, if you ask me. Me and Darkdoom are not very experienced or good at making mods, but this is about us learning, having fun, and making a mod at the very best of our modding abilities. Our main problem is sounds, because me and Darkdoom both don't own Black Ops on the pc, successfully negating our abilities to record sounds. We'll need firing sounds, reloading sounds, explosion sounds for grenades and explosive projectiles. Of course, anyone who is able to provide these for us will get appropriate credit. We also plan to somehow implement Kill streaks, possibly Perks and Attachments, most Black Ops guns, and most of the misc Black Ops stuff. (This including grenades, Care Packages, maybe a Zombie mode.) So far, we have some gun sprites, some .ini done, and the sprites and .ini for all the custom muzzle flashes, and casing types. I know, not very promising, but we're trying our best, We'll also post on this thread to show progress, because just a while ago Darkdoom sort of broke the thread. I hope you guys will enjoy seeing the mod developed, so far we've worked quite hard on it.
Last edited by Darkdoom Rodrigov on Sat Jul 02, 2011 10:29 pm, edited 4 times in total.
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Sat Apr 16, 2011 7:40 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Black Ops Mod Development Thread
Alright, here's a full content list. Please consider the fact that we wont be modding all of it.
Assault Rifles: M16 Enfield M14 FAMAS Galil AUG FN FAL AK-47 Commando G11
Sniper Rifles: Dragunov WA2000 L96A1 PSG1
Submachine Guns: MP5k Skorpion MAC-10 AK74u Uzi PM63 MPL Spectre Kiparis
Light Machine Guns: HK21 RPK M60 Stoner63 Death Machine Minigun, Obtained from care packages.
Shotguns: KS-23 Oylmpia Stakeout SPAS HS-10
Pistols: ASP Makerov M1911 Python CZ75
Launchers: M72 RPG-7 Strela Grim Reaper, Obtained from care packages. China Lake
Other: Ballistic Knife Crossbow
Assault Rifle Attachments: Extended Mags Dual Mag ACOG Red Dot Sight Reflex Masterkey Flamethrower Infrared Scope Grenade Launcher Suppressor
Pistol Attachments: ACOG Snub Nose Speed Reloader Dual Wield Upgraded Iron Sights
Lethal Grenades: M67 Frag Grenade Semtex/Sticky Grenade Tomahawk
Tactical Grenades: Nova Gas Willy Pete Flash Bang Concussion Decoy
Equipment: Camera Spike C4 Tactical Insertion Jammer Motion Sensor Claymore
Killstreaks: Spy Plane RC-XD Counter Spy Plane SAM Turret Care Package Napalm Strike Sentry Gun Mortar Team Attack Helicopter Valkyrie Rockets Blackbird Rolling Thunder Chopper Gunner Attack Dogs Gunship
Perks: Lightweight Scavenger Ghost Flak Jacket Hardline Hardened Scout Steady Aim Warlord Tactical Mask Marathon Ninja Second Chance Hacker
Of course, some Perks, Killstreaks, and Attachments are impossible/useless to try to implement in CC.
Last edited by David Rodrigov on Mon Dec 12, 2011 8:05 pm, edited 4 times in total.
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Mon Apr 18, 2011 2:43 pm |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: Black Ops Mod Development Thread
I can make/improve some sprites if you want. I need the practise.
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Mon Apr 18, 2011 10:40 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Black Ops Mod Development Thread
Your list is missing a tonne of the guns.
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Tue Apr 19, 2011 12:36 am |
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ScientistSalarian
Joined: Mon Apr 18, 2011 11:33 pm Posts: 42
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Re: Black Ops Mod Development Thread
Black Ops? Not my cup of tea, but still I wish you luck on project, if you need any help I could try and give some.
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Tue Apr 19, 2011 12:43 am |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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Re: Black Ops Mod Development Thread
Well, that is only the MP guns. We will work on the Zombie, campaign, etc later... Although I do not remember any guns in campaign that are not in MP (besides thundergun)... are there any?
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Tue Apr 19, 2011 1:19 am |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: Black Ops Mod Development Thread
How are these for starters?
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Tue Apr 19, 2011 2:42 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Black Ops Mod Development Thread
I haven't played single player, but the MP guns you are missing are (off the top of my head) the M14, the Stakeout, and the Stoner63. There's probably a few more. You are also missing the Ballistic Knife, but that's not really a gun so I dunno if you left that out intentionally.
I think there are also a tonne of SP guns that aren't in MP, but I'm not really sure.
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Tue Apr 19, 2011 2:47 am |
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Darkdoom Rodrigov
Joined: Sat Apr 16, 2011 7:37 pm Posts: 10
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Re: Black Ops Mod Development Thread
Wow... you're right, I didn't realize the M14 wasn't in there. We have a sprite for it ironically. Oh well I did not write the list and if I try to edit it i seem to break the bbcode for no reason whatsoever. I will alert David... when he comes online...
@Major MORE IRONY We already have sprites for those guns... lol
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Tue Apr 19, 2011 3:37 am |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: Black Ops Mod Development Thread
Is that the style you want though? And even more irony, I just made an M14 sprite.
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Tue Apr 19, 2011 4:39 am |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Black Ops Mod Development Thread
Very good. That is a very nice style, we will use your sprites. I think that Darkdoom is just being picky, lol.
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Tue Apr 19, 2011 4:54 am |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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Re: Black Ops Mod Development Thread
Yea I am... But blame David, he convinced me black in a sprite is a LEGENDARY EVIL.
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Fri Apr 22, 2011 1:30 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Black Ops Mod Development Thread
Yeah well, he's wrong. Black has it's uses in spriting.
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Fri Apr 22, 2011 9:31 am |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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Re: Black Ops Mod Development Thread
meh. I do like them, I just don't like outlines very much. It is probably just me.
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Fri Apr 22, 2011 3:23 pm |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: Black Ops Mod Development Thread
That role list makes it look like Darkdoom ain't doin' jack.
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Thu Apr 28, 2011 9:42 pm |
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