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Weapon round particle HELP !!! http://45.55.195.193/viewtopic.php?f=1&t=22256 |
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Author: | woottipat [ Sat Mar 26, 2011 2:16 pm ] |
Post subject: | Weapon round particle HELP !!! |
Can I fire gun one shot (one round) but have 2 different types of particle fire ? I want to fire -- One emitter and one MOPixel with a single shot |
Author: | 411570N3 [ Sat Mar 26, 2011 2:45 pm ] |
Post subject: | Re: Weapon round particle HELP !!! |
You'd have to use an emitter or a tde to spawn both. Alternatively, you make the emitter emit the mopixel at the first frame. |
Author: | Asklar [ Fri Apr 08, 2011 9:36 pm ] |
Post subject: | Re: Weapon round particle HELP !!! |
Or you could make the shell be the second particle and have the shell velocity negative. It would work, but it wouldn't look very cool. |
Author: | Asklar [ Fri Apr 08, 2011 11:33 pm ] |
Post subject: | Re: Weapon round particle HELP !!! |
I forgot casings fell to the floor pretty near. But if the particle had something like GlobalAccScalar = 0 and stuff like that, could it eventually work? |
Author: | carriontrooper [ Sat Apr 09, 2011 4:49 am ] |
Post subject: | Re: Weapon round particle HELP !!! |
What about emitting a very short-lived mosr that gibs into emitter and mopix? Or use Lua to make sure it gibs right on creation into those two types? |
Author: | Xery [ Sat Apr 09, 2011 1:31 pm ] |
Post subject: | Re: Weapon round particle HELP !!! |
I agree that the best way is to use an emitter to spawn whatever you like. It is also a solution of adjusting recoil. Make sure the EmissionsIgnoreThis is set to 1, or the children bullets are able to hit the shooter |
Author: | woottipat [ Tue May 10, 2011 7:32 pm ] |
Post subject: | Re: Weapon round particle HELP !!! |
Make emitter emits the MOPixel solve the problems, THX |
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