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Weapon round particle HELP !!!
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Author:  woottipat [ Sat Mar 26, 2011 2:16 pm ]
Post subject:  Weapon round particle HELP !!!

Can I fire gun one shot (one round) but have 2 different types of particle fire ?

I want to fire -- One emitter and one MOPixel with a single shot

Author:  411570N3 [ Sat Mar 26, 2011 2:45 pm ]
Post subject:  Re: Weapon round particle HELP !!!

You'd have to use an emitter or a tde to spawn both. Alternatively, you make the emitter emit the mopixel at the first frame.

Author:  Asklar [ Fri Apr 08, 2011 9:36 pm ]
Post subject:  Re: Weapon round particle HELP !!!

Or you could make the shell be the second particle and have the shell velocity negative.
It would work, but it wouldn't look very cool.

Author:  Asklar [ Fri Apr 08, 2011 11:33 pm ]
Post subject:  Re: Weapon round particle HELP !!!

I forgot casings fell to the floor pretty near. But if the particle had something like GlobalAccScalar = 0 and stuff like that, could it eventually work?

Author:  carriontrooper [ Sat Apr 09, 2011 4:49 am ]
Post subject:  Re: Weapon round particle HELP !!!

What about emitting a very short-lived mosr that gibs into emitter and mopix? Or use Lua to make sure it gibs right on creation into those two types?

Author:  Xery [ Sat Apr 09, 2011 1:31 pm ]
Post subject:  Re: Weapon round particle HELP !!!

I agree that the best way is to use an emitter to spawn whatever you like. It is also a solution of adjusting recoil.
Make sure the EmissionsIgnoreThis is set to 1, or the children bullets are able to hit the shooter

Author:  woottipat [ Tue May 10, 2011 7:32 pm ]
Post subject:  Re: Weapon round particle HELP !!!

Make emitter emits the MOPixel solve the problems, THX

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