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Shell Casings Vector, is it CHANGEABLE?! http://45.55.195.193/viewtopic.php?f=1&t=22175 |
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Author: | Major [ Fri Mar 25, 2011 4:12 am ] |
Post subject: | Shell Casings Vector, is it CHANGEABLE?! |
So the question is, can you change the direction in which the shell casings are emitted by the weapon? Without .lua. |
Author: | Coops [ Fri Mar 25, 2011 4:55 am ] |
Post subject: | Re: Shell Casings Vector, is it CHANGEABLE?! |
Make it eject an emitter than emits the casing in the direction you want. |
Author: | Geti [ Fri Mar 25, 2011 11:54 am ] |
Post subject: | Re: Shell Casings Vector, is it CHANGEABLE?! |
EjectionSpeed = -Number? |
Author: | Azukki [ Sat Mar 26, 2011 12:06 pm ] |
Post subject: | Re: Shell Casings Vector, is it CHANGEABLE?! |
You can increase the spread so it goes in a random direction, or you can set the ejection speed to negative, to eject approximately 30 degrees lower than your aim angle. [the opposite direction of normal ejection] Lua would allow any direction, but it'd be more trouble than it's worth unless you were already applying scripts to your bullets for other reasons. |
Author: | Major [ Sun Mar 27, 2011 2:58 am ] |
Post subject: | Re: Shell Casings Vector, is it CHANGEABLE?! |
@ Coops: that doesn't work, I already tried that. Oh well I suppose I'll just have to do without. Thanks guys. |
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