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Shell Casings Vector, is it CHANGEABLE?!
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Author:  Major [ Fri Mar 25, 2011 4:12 am ]
Post subject:  Shell Casings Vector, is it CHANGEABLE?!

So the question is, can you change the direction in which the shell casings are emitted by the weapon? Without .lua. :???:

Author:  Coops [ Fri Mar 25, 2011 4:55 am ]
Post subject:  Re: Shell Casings Vector, is it CHANGEABLE?!

Make it eject an emitter than emits the casing in the direction you want.

Author:  Geti [ Fri Mar 25, 2011 11:54 am ]
Post subject:  Re: Shell Casings Vector, is it CHANGEABLE?!

EjectionSpeed = -Number?

Author:  Azukki [ Sat Mar 26, 2011 12:06 pm ]
Post subject:  Re: Shell Casings Vector, is it CHANGEABLE?!

You can increase the spread so it goes in a random direction, or you can set the ejection speed to negative, to eject approximately 30 degrees lower than your aim angle. [the opposite direction of normal ejection]

Lua would allow any direction, but it'd be more trouble than it's worth unless you were already applying scripts to your bullets for other reasons.

Author:  Major [ Sun Mar 27, 2011 2:58 am ]
Post subject:  Re: Shell Casings Vector, is it CHANGEABLE?!

@ Coops: that doesn't work, I already tried that.
Oh well I suppose I'll just have to do without.

Thanks guys.

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