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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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Encryption
I am just curious, can CC access an encrypted file, like a password protected .rar, inside a rte?
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Sat Mar 19, 2011 3:53 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Encryption
No. Not unless you write a script accessing that file, thus leaving your password in plain sight. You might be able to trick the game into running other .exes and piping in the output but it's a bit wanky, no? You're trying to hide work made as a mod?
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Sat Mar 19, 2011 11:42 pm |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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Re: Encryption
kinda, adding a secret part to teh mod that would require someone to activate something in the index, which would call something inside an encrypted .rar
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Sat Mar 19, 2011 11:45 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Encryption
So, they activate it in the same way they would if it were as "secret" as the extra vanilla content, but it does some elaborate thing to get to the same end result? Just comment out the file linking the "secret" bit. If you want to make it more "challenging" to get, reference the dependencies of the secret bit from various unrelated files (eg a few gun definitions include the gibs and limbs, some other actor includes the body, and a scene adds it to the group and applies the script to a copy, or whatever)
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Sat Mar 19, 2011 11:53 pm |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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Re: Encryption
ok, that should work. The thing is that people cant know what is inside the thing, for it is incredibly secret. the mod itself wont be secret the just teh secret part.
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Sun Mar 20, 2011 12:05 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Encryption
...How?
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Sun Mar 20, 2011 12:22 am |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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Re: Encryption
Ok it is like this: Code: MainFolder.rte Normal stuff-Secret.rar
The things in Secret.rar can not be seen, or noticed, or even THOUGHT about by the users of the mod. Yet, it must be called when a user deletes a certain comment in a certain index. When the said comment is deleted in such a manner that it makes the commented section, uncommented, then the data inside the Secret.rar will be used ingame. Makes sense?
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Sun Mar 20, 2011 12:36 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Encryption
I KNOW WHAT YOU WANT NO YOU CAN'T DO IT YOU CANNOT ENCRYPT STUFF AND ACCESS IT IN ANY EASY MANNER.
D:<
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Sun Mar 20, 2011 2:52 am |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Encryption
Uh, remember Nummy's Ypsilon cannon? He disguised the .ini as an audio file, so you had to rename it to run the mod.
Sure, anyone can just rename it and then take a peek at the code, but it'd be harder to spot.
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Sun Mar 20, 2011 3:30 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Encryption
Indeed, but its not encrypted.
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Sun Mar 20, 2011 3:55 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Encryption
Not entirely sure if this carries over through when compressed though
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Sun Mar 20, 2011 5:40 am |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Encryption
Thanks for that, Coops. But actually, what we and Darkdoom have in mind is, in fact, not a PR0N F01D3R, just something that has, or contains... Legendary evil. More evil than anything ever seen before, neither by men nor monkeys, something darker than the flames of Mordor itself. It cannot be seen, or the world will be doomed. For ancient worlds have dealt with it, and fell even before the slightest glimmer of false hope could appear.
Last edited by David Rodrigov on Sun Mar 20, 2011 6:07 am, edited 1 time in total.
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Sun Mar 20, 2011 6:02 am |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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Re: Encryption
it's a titty gun or something
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Sun Mar 20, 2011 6:06 am |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Encryption
It is most certainly not. Also, Coops Morgan, I think I'll take a look at the "Advanced" options.
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Sun Mar 20, 2011 6:26 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Encryption
I have major doubts that you and darkdoom could even do such a thing.
Whenever you release the mod, I'm looking into it just because im now intrigued on what you guys claim would be legendary evil or whatnot.
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Sun Mar 20, 2011 7:02 am |
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