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Making one bullet hit more than once
http://45.55.195.193/viewtopic.php?f=1&t=22097
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Author:  Axelinfernus [ Tue Mar 22, 2011 1:19 am ]
Post subject:  Making one bullet hit more than once

hey, i've been thinking of a concept for a gun but i cannot get the bullet, which does infact go through riotshields, to register a hit after hitting the shield, so i'm wondering, is there a way to make a bullet that penetrated a shield, hit the actor you aim for instead of pass through him harmlessly?

Author:  alphagamer774 [ Tue Mar 22, 2011 3:05 am ]
Post subject:  Re: Making one bullet hit more than once

Or make the gun fire multiple bullets with no spread, effectively forming one super-projectile that doesn't spread but does more damage.

Author:  Major [ Tue Mar 22, 2011 4:07 am ]
Post subject:  Re: Making one bullet hit more than once

Uh, short answer, no.

The speed, direction and place where the bullet exit the object are completely random it would seem, and totally hard-coded, so there is'nt a way to do that. Sorry.

Author:  Roast Veg [ Tue Mar 22, 2011 6:52 pm ]
Post subject:  Re: Making one bullet hit more than once

No, it would be defined in the riot shield wounds.

Author:  411570N3 [ Wed Mar 23, 2011 5:20 am ]
Post subject:  Re: Making one bullet hit more than once

The OP appears to be saying that bullets coming out of exit wounds appear to have their HitsMOs set to 0, not any of the things that have been replied with.

Author:  dragonxp [ Wed Mar 23, 2011 5:55 am ]
Post subject:  Re: Making one bullet hit more than once

Make An AEmitter which just emits particles with low lifetime but has HitsMOs = 0 [the AEmitter] and it'll penetrate while doing insane damage though.
Probably some easier Lua way to do this though.

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