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Shell Casings Vector, is it CHANGEABLE?!
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Shell Casings Vector, is it CHANGEABLE?!
So the question is, can you change the direction in which the shell casings are emitted by the weapon? Without .lua.
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Fri Mar 25, 2011 4:12 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Shell Casings Vector, is it CHANGEABLE?!
Make it eject an emitter than emits the casing in the direction you want.
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Fri Mar 25, 2011 4:55 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Shell Casings Vector, is it CHANGEABLE?!
EjectionSpeed = -Number?
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Fri Mar 25, 2011 11:54 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Shell Casings Vector, is it CHANGEABLE?!
You can increase the spread so it goes in a random direction, or you can set the ejection speed to negative, to eject approximately 30 degrees lower than your aim angle. [the opposite direction of normal ejection]
Lua would allow any direction, but it'd be more trouble than it's worth unless you were already applying scripts to your bullets for other reasons.
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Sat Mar 26, 2011 12:06 pm |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: Shell Casings Vector, is it CHANGEABLE?!
@ Coops: that doesn't work, I already tried that. Oh well I suppose I'll just have to do without.
Thanks guys.
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Sun Mar 27, 2011 2:58 am |
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