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 Guns Akimbo 
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Post Guns Akimbo
Dual wielding guns, how does it work? i define a gun that is not in any group. then i define two seperate guns that are copies of it. one is added to weapons and one is added to shields. the one added to shields shows up in weapons and shields. what am i doing wrong here?


Thu Mar 17, 2011 8:04 pm
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Post Re: Guns Akimbo
I'm not sure.
Did you check the preset names and stuff like that?
Or why don't you simply copy the entire code of the gun, and define one as the weapon and other as the shield.

Maybe it works, I don't feel like using CopyOfs in that kinda stuff.


Thu Mar 17, 2011 8:09 pm
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Post Re: Guns Akimbo
yeah, that worked. am never using copyof for firearms ever again O_o


Thu Mar 17, 2011 8:24 pm
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Post Re: Guns Akimbo
Urch wrote:
yeah, that worked. am never using copyof for firearms ever again O_o


It's cause when you copyof a gun to set it to a shield, it'll retain the property of addtogroup = weapons of the earlier definition.

A easy way to fix this is to have the main gun non buyable.
And not add to group weapons.
and then use two copyofs.

One defined as Weapon
One defined as shield.


Thu Mar 17, 2011 8:27 pm
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Post Re: Guns Akimbo
Urch wrote:
Dual wielding guns, how does it work? i define a gun that is not in any group. then i define two seperate guns that are copies of it. one is added to weapons and one is added to shields. the one added to shields shows up in weapons and shields. what am i doing wrong here?


He already did that.


Thu Mar 17, 2011 8:31 pm
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Post Re: Guns Akimbo
yeah that's exactly what i did and it didn't work, dragon.


Thu Mar 17, 2011 8:34 pm
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Post Re: Guns Akimbo
Urch wrote:
yeah that's exactly what i did and it didn't work, dragon.


My bad. I didn't read it comprehensively enough.


Thu Mar 17, 2011 8:54 pm
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Post Re: Guns Akimbo
It's extremely easy. Instead of using copyofs, just copy-paste the gun and change AddToGroup = Weapons to Shields. Also make sure both guns are one handed.


Thu Mar 17, 2011 10:58 pm
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Post Re: Guns Akimbo
yes, i've already done this. this problem is solved. please stop posting here.


Thu Mar 17, 2011 11:04 pm
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