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 Help! How to make so that the actor ... 
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Post Help! How to make so that the actor ...
Help! How to make so that the actor didn't fall to the ground during attack of the opponent?
The actor of type (AddActor = AHuman). I can assume that it is registered in a game code.
Dear professionals help to solve this problem if she has the decision.
And one more question when there will be a high-grade company in СС.
For earlier I thank you for the help.
Forgive me bad knowledge of English language.


Mon Mar 14, 2011 1:09 pm
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Post Re: Help! How to make so that the actor ...
Here is what you want.


Mon Mar 14, 2011 1:14 pm
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Thanks that has helped.


Mon Mar 14, 2011 1:50 pm
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Post Re: Help! How to make so that the actor ...
And if will use this code to work?

function Update(self)
if not self:IsPlayerControlled() then
self:GetController():SetState(BODY_CROUCH, false);
end
end


Mon Mar 14, 2011 3:03 pm
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Post Re: Help! How to make so that the actor ...
Yes, but you need to know where to use it.


Mon Mar 14, 2011 3:12 pm
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AddActor = AHuman
PresetName = ...
Description = ...
GoldValue = ...
Mass = ...
Buyable = ...
HitsMOs = ...
GetsHitByMOs = ...
ScriptPath = ....rte/.../....lua

So?


Mon Mar 14, 2011 3:19 pm
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Post Re: Help! How to make so that the actor ...
Yeah, that'll work fine.


Mon Mar 14, 2011 3:23 pm
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Post Re: Help! How to make so that the actor ...
Thanks that you have helped me.
PS. A cool avatar at you.
Has checked up, efficiency of the actor works has grown on 300 %
My pleasure was not long.
Fps has sharply fallen, after use of a code game terribly brakes.
There is other way?


Mon Mar 14, 2011 3:27 pm
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Post Re: Help! How to make so that the actor ...
I'm assuming you want the actors to not collapse whenever they are shot.
http://forums.datarealms.com/viewtopic.php?p=323418#p323418

This would fix it to a degree. However, it does not affect actors not in it...
Just a cheap and easy workaround.


Mon Mar 14, 2011 5:23 pm
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Post Re: Help! How to make so that the actor ...
dragonxp wrote:
I'm assuming you want the actors to not collapse whenever they are shot.
Yes.
Which Mod from a dump mods will solve this problem?
This? Long-Range AI.rte.zip [11,78 Кб]


Mon Mar 14, 2011 5:46 pm
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Post Re: Help! How to make so that the actor ...
The one with the gif of the blue robot, the author is the same as the one above your post.


Mon Mar 14, 2011 6:02 pm
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UnitDock.rte.rar [3.76 KiB]?


Mon Mar 14, 2011 6:41 pm
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Post Re: Help! How to make so that the actor ...
The very same.


Mon Mar 14, 2011 6:41 pm
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Post Re: Help! How to make so that the actor ...
Sorry, it can difficulties of transfer or I think badly, but I would inform the name mod.rte.rar
Roast Veg Thanks.

dragonxp That you have made thanks UnitDock.rte.
Yours mod good why in a dump mods has placed.
But you mod is realized as stationary object, and it not, that I wanted.


Mon Mar 14, 2011 6:48 pm
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Post Re: Help! How to make so that the actor ...
Djavdet wrote:
Sorry, it can difficulties of transfer or I think badly, but I would inform the name mod.rte.rar
Roast Veg Thanks.

dragonxp That you have made thanks UnitDock.rte.
Yours mod good why in a dump mods has placed.
But you mod is realized as stationary object, and it not, that I wanted.


I was assuming that these Actors that were falling on the ground were supposedly stationary sentries, however i'm assuming you want actors which can sue goto point efficiently without falling over and getting stuck.


Mon Mar 14, 2011 8:08 pm
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