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Smokin' cigar http://45.55.195.193/viewtopic.php?f=1&t=21654 |
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Author: | 111herbert111 [ Sun Mar 06, 2011 2:38 am ] |
Post subject: | Smokin' cigar |
After the immediate sucess that wasn't my first mod (;D) I decided to work on a new mod, that mod isn't even close to finished. One actor has a cigar in his mouth, so can anyone make an emitter for me to make it spew tiny smoke balls as I am having trouble with it. |
Author: | dragonxp [ Sun Mar 06, 2011 2:42 am ] |
Post subject: | Re: Smokin' cigar |
what is ze trouble zat you zpeak off? |
Author: | 111herbert111 [ Sun Mar 06, 2011 2:47 am ] |
Post subject: | Re: Smokin' cigar |
The trouble being I have almost no idea what to do, I know how to make an AEmitter for a gun and that's it, so I have no idea how to make a constantly emittin- I may have just figured out my problem, never mind. EDIT: nevermind I've been hacking together emitters and effects and I can't figure it A premade emitter with a suggestion on how to attach it would be super helpful and would earn a sexy little spot in the credits.(for what that's worth) |
Author: | Asklar [ Sun Mar 06, 2011 3:33 am ] |
Post subject: | Re: Smokin' cigar |
If I'm not wrong, if you create the emitter and skip the EmissionStartTime and EmissionStopTime, it will emit forever. Now, simply put in the AddEmissions tiny smoke balls, and maybe even a MOPixel with a tiny glow that has PinStrength and it has a low LifeTime. To attach it to the cigar, well, you just use Code: AddEmitter = AEmitter CopyOf = Cigar Smoke ParentOffset = Vector X = [Your X position here] Y = [Your Y position here] And that should be it. I suppose. If you want an specific guide on offset attaching, look in the stickies, there was a good guide by Azukki there. |
Author: | Geti [ Sun Mar 06, 2011 3:54 am ] |
Post subject: | Re: Smokin' cigar |
Know what's amazing to me? Only knowing how to make fire-able AEmitters, because that didn't happen until what, B22, when OrientsToVel was implemented. Crazy. Don't forget a JointOffset (the end of the cigar) when you define the AEmitter. |
Author: | 111herbert111 [ Sun Mar 06, 2011 5:50 am ] |
Post subject: | Re: Smokin' cigar |
@Asklar Thanks. @Geti I figured out fire-able attachables first because I was making a Revolver Cannon rip-off |
Author: | Nocifer [ Mon Mar 07, 2011 1:03 am ] |
Post subject: | Re: Smokin' cigar |
Also, in case you need an example, take a peek into UniTec somewhere. The Ranger actor should have a cigar, if I recall correctly. |
Author: | wooden [ Thu Mar 10, 2011 6:59 pm ] |
Post subject: | Re: Smokin' cigar |
if you cant see it there look at the theater of the dead in the russians faction the russian guard is smoking a cigar |
Author: | Cameron [ Mon Mar 14, 2011 1:10 am ] |
Post subject: | Re: Smokin' cigar |
There was also a dapper dummies mod thing in the minor mod dump somewhere and the dude had a sort of cigar type o' thing and that had small puffballs of smoke that came out of it. |
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