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Smokin' cigar
http://45.55.195.193/viewtopic.php?f=1&t=21654
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Author:  111herbert111 [ Sun Mar 06, 2011 2:38 am ]
Post subject:  Smokin' cigar

After the immediate sucess that wasn't my first mod (;D)
I decided to work on a new mod, that mod isn't even close to finished.
One actor has a cigar in his mouth, so can anyone make an emitter for me to make it spew tiny smoke balls as I am having trouble with it.

Author:  dragonxp [ Sun Mar 06, 2011 2:42 am ]
Post subject:  Re: Smokin' cigar

what is ze trouble zat you zpeak off?

Author:  111herbert111 [ Sun Mar 06, 2011 2:47 am ]
Post subject:  Re: Smokin' cigar

The trouble being I have almost no idea what to do, I know how to make an AEmitter for a gun and that's it, so I have no idea how to make a constantly emittin- I may have just figured out my problem, never mind.
EDIT: nevermind
I've been hacking together emitters and effects and I can't figure it
A premade emitter with a suggestion on how to attach it would be super helpful and would earn a sexy little spot in the credits.(for what that's worth)

Author:  Asklar [ Sun Mar 06, 2011 3:33 am ]
Post subject:  Re: Smokin' cigar

If I'm not wrong, if you create the emitter and skip the EmissionStartTime and EmissionStopTime, it will emit forever.
Now, simply put in the AddEmissions tiny smoke balls, and maybe even a MOPixel with a tiny glow that has PinStrength and it has a low LifeTime.

To attach it to the cigar, well, you just use
Code:
   AddEmitter = AEmitter
      CopyOf = Cigar Smoke
      ParentOffset = Vector
         X = [Your X position here]
         Y = [Your Y position here]   


And that should be it. I suppose.
If you want an specific guide on offset attaching, look in the stickies, there was a good guide by Azukki there.

Author:  Geti [ Sun Mar 06, 2011 3:54 am ]
Post subject:  Re: Smokin' cigar

Know what's amazing to me? Only knowing how to make fire-able AEmitters, because that didn't happen until what, B22, when OrientsToVel was implemented. Crazy.

Don't forget a JointOffset (the end of the cigar) when you define the AEmitter.

Author:  111herbert111 [ Sun Mar 06, 2011 5:50 am ]
Post subject:  Re: Smokin' cigar

@Asklar
Thanks.

@Geti
I figured out fire-able attachables first because I was making a Revolver Cannon rip-off :D

Author:  Nocifer [ Mon Mar 07, 2011 1:03 am ]
Post subject:  Re: Smokin' cigar

Also, in case you need an example, take a peek into UniTec somewhere. The Ranger actor should have a cigar, if I recall correctly.

Author:  wooden [ Thu Mar 10, 2011 6:59 pm ]
Post subject:  Re: Smokin' cigar

if you cant see it there look at the theater of the dead

in the russians faction the russian guard is smoking a cigar

Author:  Cameron [ Mon Mar 14, 2011 1:10 am ]
Post subject:  Re: Smokin' cigar

There was also a dapper dummies mod thing in the minor mod dump somewhere and the dude had a sort of cigar type o' thing and that had small puffballs of smoke that came out of it.

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