
 Re: Attaching an AEmitter to a bunker module
 
					
						Throw this on the bottom of your "AddSceneObject" code:
Code:
AddChildObject = SOPlacer
    PlacedObject = AEmitter
        CopyOf = <<name>>
    Offset = Vector
        X = <<xoffset>>
        Y = <<yoffset>>
    Rotation = Matrix
        AngleDegrees = <<rotationdegrees>>