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Attaching an AEmitter to a bunker module http://45.55.195.193/viewtopic.php?f=1&t=21590 |
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Author: | Koolaidperson [ Fri Feb 25, 2011 11:04 pm ] |
Post subject: | Attaching an AEmitter to a bunker module |
I am attempting to make a bunker module (copy of the metal block in bunker bits) that has an AEmitter on the top of it, which continually emits vertically. I have no idea how to do this, and I'm hoping someone will be able to help me. [I tried searching, but there isn't much info about] |
Author: | Roast Veg [ Fri Feb 25, 2011 11:17 pm ] |
Post subject: | Re: Attaching an AEmitter to a bunker module |
Throw this on the bottom of your "AddSceneObject" code: Code: AddChildObject = SOPlacer PlacedObject = AEmitter CopyOf = <<name>> Offset = Vector X = <<xoffset>> Y = <<yoffset>> Rotation = Matrix AngleDegrees = <<rotationdegrees>> |
Author: | Koolaidperson [ Sat Feb 26, 2011 5:10 pm ] |
Post subject: | Re: Attaching an AEmitter to a bunker module |
It works! Thanks for the help =) |
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