| Data Realms Fan Forums http://45.55.195.193/  | 
|
| Attaching an AEmitter to a bunker module http://45.55.195.193/viewtopic.php?f=1&t=21590  | 
	Page 1 of 1 | 
| Author: | Koolaidperson [ Fri Feb 25, 2011 11:04 pm ] | 
| Post subject: | Attaching an AEmitter to a bunker module | 
I am attempting to make a bunker module (copy of the metal block in bunker bits) that has an AEmitter on the top of it, which continually emits vertically. I have no idea how to do this, and I'm hoping someone will be able to help me. [I tried searching, but there isn't much info about]  | 
	|
| Author: | Roast Veg [ Fri Feb 25, 2011 11:17 pm ] | 
| Post subject: | Re: Attaching an AEmitter to a bunker module | 
Throw this on the bottom of your "AddSceneObject" code: Code: AddChildObject = SOPlacer PlacedObject = AEmitter CopyOf = <<name>> Offset = Vector X = <<xoffset>> Y = <<yoffset>> Rotation = Matrix AngleDegrees = <<rotationdegrees>>  | 
	|
| Author: | Koolaidperson [ Sat Feb 26, 2011 5:10 pm ] | 
| Post subject: | Re: Attaching an AEmitter to a bunker module | 
It works! Thanks for the help =)  | 
	|
| Page 1 of 1 | All times are UTC [ DST ] | 
| Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/  | 
|