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Attaching an AEmitter to a bunker module
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Author:  Koolaidperson [ Fri Feb 25, 2011 11:04 pm ]
Post subject:  Attaching an AEmitter to a bunker module

I am attempting to make a bunker module (copy of the metal block in bunker bits) that has an AEmitter on the top of it, which continually emits vertically. I have no idea how to do this, and I'm hoping someone will be able to help me.

[I tried searching, but there isn't much info about]

Author:  Roast Veg [ Fri Feb 25, 2011 11:17 pm ]
Post subject:  Re: Attaching an AEmitter to a bunker module

Throw this on the bottom of your "AddSceneObject" code:
Code:
AddChildObject = SOPlacer
    PlacedObject = AEmitter
        CopyOf = <<name>>
    Offset = Vector
        X = <<xoffset>>
        Y = <<yoffset>>
    Rotation = Matrix
        AngleDegrees = <<rotationdegrees>>

Author:  Koolaidperson [ Sat Feb 26, 2011 5:10 pm ]
Post subject:  Re: Attaching an AEmitter to a bunker module

It works! Thanks for the help =)

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