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 Attaching an AEmitter to a bunker module 
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Joined: Sun Aug 01, 2010 5:23 am
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Post Attaching an AEmitter to a bunker module
I am attempting to make a bunker module (copy of the metal block in bunker bits) that has an AEmitter on the top of it, which continually emits vertically. I have no idea how to do this, and I'm hoping someone will be able to help me.

[I tried searching, but there isn't much info about]


Fri Feb 25, 2011 11:04 pm
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: Attaching an AEmitter to a bunker module
Throw this on the bottom of your "AddSceneObject" code:
Code:
AddChildObject = SOPlacer
    PlacedObject = AEmitter
        CopyOf = <<name>>
    Offset = Vector
        X = <<xoffset>>
        Y = <<yoffset>>
    Rotation = Matrix
        AngleDegrees = <<rotationdegrees>>


Fri Feb 25, 2011 11:17 pm
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Joined: Sun Aug 01, 2010 5:23 am
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Post Re: Attaching an AEmitter to a bunker module
It works! Thanks for the help =)


Sat Feb 26, 2011 5:10 pm
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