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How to make a safe, walking crate? http://45.55.195.193/viewtopic.php?f=1&t=21534 |
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Author: | alexglitch [ Sat Feb 19, 2011 3:42 am ] |
Post subject: | How to make a safe, walking crate? |
Well, since I'm new to this game , I want to ask you guys how to create a drop crate that can act as a crab (meaning: storing actors, moving around and get sucked by dropships, while saving the actors inside)? Thanks for reading and sorry for my english. |
Author: | 411570N3 [ Sat Feb 19, 2011 3:55 am ] |
Post subject: | Re: How to make a safe, walking crate? |
That would be nigh on impossible and incredibly complex. |
Author: | Nocifer [ Sat Feb 19, 2011 5:08 am ] |
Post subject: | Re: How to make a safe, walking crate? |
I feel as though this has been discussed. I'm assuming (though I can't recall) that one couldn't merely pin a drop crate to an ACrab as an attachable. |
Author: | 411570N3 [ Sat Feb 19, 2011 5:14 am ] |
Post subject: | Re: How to make a safe, walking crate? |
That wouldn't work at all. |
Author: | Nocifer [ Sat Feb 19, 2011 5:22 am ] |
Post subject: | Re: How to make a safe, walking crate? |
Unsurprising. Pity, of course; that would be hilarious. Come to think of it, I believe I've seen something like this.... EDIT: Ah ha, found it. It's not quite what you're looking for, and whatever the idea was, it sure as hell didn't work, but it's a start. Look up "Legion of the Resurrected." Should also be in the Mod Contest themed "Undead;" think that was MC5. |
Author: | Foa [ Sat Feb 19, 2011 5:23 am ] |
Post subject: | Re: How to make a safe, walking crate? |
411570N3 wrote: That wouldn't work at all. Then what about that walking dropship that could fly and store cargo? |
Author: | 411570N3 [ Sat Feb 19, 2011 5:27 am ] |
Post subject: | Re: How to make a safe, walking crate? |
It couldn't be picked up inside other dropships, which is what the OP wants. |
Author: | Foa [ Sat Feb 19, 2011 6:00 am ] |
Post subject: | Re: How to make a safe, walking crate? |
411570N3 wrote: It couldn't be picked up inside other dropships, which is what the OP wants. There was this ♥♥♥♥♥♥♥ mod that involved pilotable dreadnoughts and drop crates. I think it involved the dreadnought being useless until someone gets into it... or rather get sparkle LUAed into the drop crate... in the dreadnought's inventory, or some ♥♥♥♥ assery. |
Author: | 411570N3 [ Sat Feb 19, 2011 6:03 am ] |
Post subject: | Re: How to make a safe, walking crate? |
The pilotable things were based around just stuffing the actor off in the very corner of the map where collisions are turned off, if I remember correctly. |
Author: | Naxete [ Sun Feb 20, 2011 6:20 am ] |
Post subject: | Re: How to make a safe, walking crate? |
I believe the apollo shuttle of Areku made that... you should PM him, he always have a surprise! |
Author: | PvtVain [ Sun Feb 20, 2011 12:16 pm ] |
Post subject: | Re: How to make a safe, walking crate? |
I would think it would be ACrab like craft. |
Author: | 411570N3 [ Sun Feb 20, 2011 12:24 pm ] |
Post subject: | Re: How to make a safe, walking crate? |
If you mean what I think you mean, then no, that wouldn't work. |
Author: | alexglitch [ Fri Mar 04, 2011 3:47 pm ] |
Post subject: | Re: How to make a safe, walking crate? |
riiiiiiggghhhttt... So it seems like my idea can't be done. But what should I do if I just want to make a walkable, jetpack-installed crate? (pretty much the same idea, minus the craft-in-craft part). |
Author: | 411570N3 [ Fri Mar 04, 2011 4:06 pm ] |
Post subject: | Re: How to make a safe, walking crate? |
That would probably be quite a bit easier, though still requiring quite a bit of Lua expertise if you don't want oddness and you want polish. |
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