Re: How do I create my own One Man Army?
Asklar wrote:
I copied the .lua file of the One Man Army mode, and changed the actor to one of my actors.
Then, I made a Mission.ini which had the same things as the .ini of CC that had the One man army.
But when I begin to play, it shows the empty map, there isn't anything, I can't move the cursor, etc.
What's the problem?
You might have to change the activity name.
e.g
Code:
function OneManArmy:StartActivity()
Changed to
Code:
function MyOneManArmy:StartActivity()
You will also have to change every single instance in the file to that of the one you are using.