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| Clear Mask. http://45.55.195.193/viewtopic.php?f=1&t=21418 | Page 1 of 1 | 
| Author: | Lizardheim [ Sun Feb 06, 2011 3:42 pm ] | 
| Post subject: | Re: Clear Mask. | 
| Have the sprite for the glass helmet bit have the face on it but made to look like it's under transparent blue glass? Could always have it set to getshitbymos = 0. | |
| Author: | Lizardheim [ Sun Feb 06, 2011 3:50 pm ] | 
| Post subject: | Re: Clear Mask. | 
| Or you know, have the glass gib when it falls off and the helmet bit just be a bigger gib. | |
| Author: | Azukki [ Sun Feb 06, 2011 8:12 pm ] | 
| Post subject: | Re: Clear Mask. | 
| Or give the helmet two frames, first with the face and second without, and no .ini animation properties, and apply a script that sets the frame to the second, which wouldn't be active until the helmet were knocked off. | |
| Author: | Lizardheim [ Sun Feb 06, 2011 8:36 pm ] | 
| Post subject: | Re: Clear Mask. | 
| That wouldn't end up looking very pretty, just saying. | |
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