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[ 4 posts ] |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Clear Mask.
Have the sprite for the glass helmet bit have the face on it but made to look like it's under transparent blue glass? Could always have it set to getshitbymos = 0.
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Sun Feb 06, 2011 3:42 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Clear Mask.
Or you know, have the glass gib when it falls off and the helmet bit just be a bigger gib.
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Sun Feb 06, 2011 3:50 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Clear Mask.
Or give the helmet two frames, first with the face and second without, and no .ini animation properties, and apply a script that sets the frame to the second, which wouldn't be active until the helmet were knocked off.
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Sun Feb 06, 2011 8:12 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Clear Mask.
That wouldn't end up looking very pretty, just saying.
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Sun Feb 06, 2011 8:36 pm |
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