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Creating an "invincible" actor
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Author:  Tato64 [ Sat Feb 05, 2011 3:24 am ]
Post subject:  Creating an "invincible" actor

Well, me and my brother were messing around with different values for fun and learning...

Anyways the reason why i created this topic is becaus i wanted to know which value (or values) for an actor to be "invincible" (And by that i mean, an actor that can stand many shots before his health drops).

Thanks :)

Author:  411570N3 [ Sat Feb 05, 2011 4:41 am ]
Post subject:  Re: Creating an "invincible" actor

For withstanding many wounds before a health drop, you'd want to mess around with the actor's wounds and GibWoundLimit. Specifically, raising the GibWoundLimit and reducing the chance of self-damaging particles bleeding out from the actor's wounds.

Author:  Tato64 [ Sat Feb 05, 2011 4:55 am ]
Post subject:  Re: Creating an "invincible" actor

Thanks man! :grin:

Author:  trystanr [ Sat Feb 05, 2011 2:30 pm ]
Post subject:  Re: Creating an "invincible" actor

Tato64 wrote:
me and my brother


My brother and I :sad:

Please stop being a Grammar Nazi. - Seraph

Author:  MrC121989 [ Sat Feb 05, 2011 4:41 pm ]
Post subject:  Re: Creating an "invincible" actor

Or you can put this line in every actors bodypart, that will make him truly invinceble :-P
GetsHitByMOs = 0

Author:  411570N3 [ Sun Feb 06, 2011 11:06 am ]
Post subject:  Re: Creating an "invincible" actor

That would make bullets pass through the actor as well as make it ignored by any enemies as opposed to make it lose less health from more bullets.

Author:  Roast Veg [ Mon Feb 07, 2011 6:52 pm ]
Post subject:  Re: Creating an "invincible" actor

How does a null AtomGroup affect enemies?

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