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Creating an "invincible" actor http://45.55.195.193/viewtopic.php?f=1&t=21394 |
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Author: | Tato64 [ Sat Feb 05, 2011 3:24 am ] |
Post subject: | Creating an "invincible" actor |
Well, me and my brother were messing around with different values for fun and learning... Anyways the reason why i created this topic is becaus i wanted to know which value (or values) for an actor to be "invincible" (And by that i mean, an actor that can stand many shots before his health drops). Thanks |
Author: | 411570N3 [ Sat Feb 05, 2011 4:41 am ] |
Post subject: | Re: Creating an "invincible" actor |
For withstanding many wounds before a health drop, you'd want to mess around with the actor's wounds and GibWoundLimit. Specifically, raising the GibWoundLimit and reducing the chance of self-damaging particles bleeding out from the actor's wounds. |
Author: | Tato64 [ Sat Feb 05, 2011 4:55 am ] |
Post subject: | Re: Creating an "invincible" actor |
Thanks man! |
Author: | trystanr [ Sat Feb 05, 2011 2:30 pm ] |
Post subject: | Re: Creating an "invincible" actor |
Tato64 wrote: me and my brother My brother and I Please stop being a Grammar Nazi. - Seraph |
Author: | MrC121989 [ Sat Feb 05, 2011 4:41 pm ] |
Post subject: | Re: Creating an "invincible" actor |
Or you can put this line in every actors bodypart, that will make him truly invinceble GetsHitByMOs = 0 |
Author: | 411570N3 [ Sun Feb 06, 2011 11:06 am ] |
Post subject: | Re: Creating an "invincible" actor |
That would make bullets pass through the actor as well as make it ignored by any enemies as opposed to make it lose less health from more bullets. |
Author: | Roast Veg [ Mon Feb 07, 2011 6:52 pm ] |
Post subject: | Re: Creating an "invincible" actor |
How does a null AtomGroup affect enemies? |
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