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 Creating an "invincible" actor 
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Joined: Sun Jun 27, 2010 9:07 pm
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Post Creating an "invincible" actor
Well, me and my brother were messing around with different values for fun and learning...

Anyways the reason why i created this topic is becaus i wanted to know which value (or values) for an actor to be "invincible" (And by that i mean, an actor that can stand many shots before his health drops).

Thanks :)


Sat Feb 05, 2011 3:24 am
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: Creating an "invincible" actor
For withstanding many wounds before a health drop, you'd want to mess around with the actor's wounds and GibWoundLimit. Specifically, raising the GibWoundLimit and reducing the chance of self-damaging particles bleeding out from the actor's wounds.


Sat Feb 05, 2011 4:41 am
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Post Re: Creating an "invincible" actor
Thanks man! :grin:


Sat Feb 05, 2011 4:55 am
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Joined: Sat Oct 09, 2010 10:01 am
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Post Re: Creating an "invincible" actor
Tato64 wrote:
me and my brother


My brother and I :sad:

Please stop being a Grammar Nazi. - Seraph


Sat Feb 05, 2011 2:30 pm
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Post Re: Creating an "invincible" actor
Or you can put this line in every actors bodypart, that will make him truly invinceble :-P
GetsHitByMOs = 0


Sat Feb 05, 2011 4:41 pm
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Post Re: Creating an "invincible" actor
That would make bullets pass through the actor as well as make it ignored by any enemies as opposed to make it lose less health from more bullets.


Sun Feb 06, 2011 11:06 am
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Post Re: Creating an "invincible" actor
How does a null AtomGroup affect enemies?


Mon Feb 07, 2011 6:52 pm
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