Re: Giving actors better grip on their guns
Keep in mind, though, that if the joint strength of the hand's grip on the gun is higher than the joint strength of the shoulder socket, your arm will get ripped off before you let go of the gun, when the gun gets hit by craft debris, coalition revolver cannons, other actors, etc. So for the health of your operators, you should probably limit the grip's joint strength to around 150.
Also, -1 joint strength is always fun for confusing enemies.