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About guns which make bombs rain
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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About guns which make bombs rain
I know they work with .lua, but I have a doubt with another part of the gun. How does the .ini part work and how do you script that? Thanks.
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Wed Feb 02, 2011 4:33 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: About guns which make bombs rain
It depends on your technique. If you are using a ray, you will want a gun that fires an invisible, harmless round which disappears immediately. If you are using a visible round you might want to use a TDExplosive with low to none GibImpulseLimit. There are a huge number of ways you might be able to do it.
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Wed Feb 02, 2011 9:23 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: About guns which make bombs rain
Well, I'm using a Flare Gun. Basically, a grenade launcher that fires flares (the TDExplosive) which gibs into many glowing MOPixels and an AEmitter. Then, how would I make it considering it is a TDExplosive?
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Fri Feb 04, 2011 5:10 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: About guns which make bombs rain
You'll want the script linked to the TDExplosive, triggering on the destroy function.
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Fri Feb 04, 2011 9:26 am |
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TheSilentCrab
Joined: Sun Oct 31, 2010 5:23 pm Posts: 17
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Re: About guns which make bombs rain
Or you could make something, could be TDExplosive that is scripted to spawn a bomb spawner every X milliseconds after Y amount of time. I make my air strike flares using this technique.
Oh, and I never make the bomb spawner a gib of TDExplosive, don't know why but it doesn't seem to work well.
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Fri Feb 04, 2011 3:00 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: About guns which make bombs rain
So, what I should do on the TDExplosive is this? Code: AddDevice = TDExplosive PresetName = Flare ScriptPath = Bla.rte/Bleh/BombRain.lua
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Fri Feb 04, 2011 8:09 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: About guns which make bombs rain
Something like that.
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Sat Feb 05, 2011 1:06 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: About guns which make bombs rain
Ok. Now going to the Lua forum to ask for the next part. Edit: I feel like an ass for almost asking the entire lua script to make bombs rain... I'll learn Lua first, try to do it by myself and ask later.
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Sat Feb 05, 2011 1:13 am |
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