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Um I don't understand this, could someone help please?
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General_Party
Joined: Fri Jan 28, 2011 3:47 am Posts: 42
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Um I don't understand this, could someone help please?
So I want to make my grenade more powerful like have a bigger explosion, how would I do that?
And also I was trying to figure out how to make an emitter. Like I was trying to use the Jet Blast A and it said "Could not match property ('Jet Blast A')".
Thanks!
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Wed Feb 02, 2011 4:02 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Um I don't understand this, could someone help please?
If you want to make the explosion stronger, you have to add more gibs to the explosive and increase their speed. You know, grenades' frag are actually the grenade gibbing, so, if you set more of them and more quickly the explosion will be stronger. You can also add Air Blasts into the gibs, and Flame Balls, that will make the explosion push the actors and the flame balls, well, are the flame balls like in the incendiary grenades. To add more gibs into the grenade look in the pyro.ini, and look for the ones used in bombs (Gray Grenade Frag, Flame Balls, etc.)
What respects to AEmitters, well, I've had a lot of problem with them. What do you want to do with it, specifically?
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Wed Feb 02, 2011 4:25 am |
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General_Party
Joined: Fri Jan 28, 2011 3:47 am Posts: 42
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Re: Um I don't understand this, could someone help please?
I wanted the grenade to use the Jet Blast A but it said what I said in the first part.
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Wed Feb 02, 2011 4:38 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Um I don't understand this, could someone help please?
Ah, yes, I tried to do the same thing, got the same error, tweaked it a zillion of times, and when I finally attached the AEmitter to the grenade, the grenade explode. Well, then I changed the grenade's GibImpulseLimit really high, then it didn't blow up, but it flied around randomly.
So, no, I don't know how to solve that.
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Wed Feb 02, 2011 4:49 am |
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General_Party
Joined: Fri Jan 28, 2011 3:47 am Posts: 42
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Re: Um I don't understand this, could someone help please?
Ha ha thats funny it flew around randomly XD
But ok thats fine thanks for the help with the explosion power though!
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Wed Feb 02, 2011 5:08 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Um I don't understand this, could someone help please?
Yeah, I'm planning to make a weapon that throws many bombs flying randomly, when I have more time. To add an AEmitter to a grenade (Note, used on a grenade launcher) you have to use Code: AddAmmo = TDExplosive CopyOf = [Name of the Bomb] PresetName = [Name of the Bomb Round] Buyable = 0 AddAEmitter = AEmitter CopyOf = Jetpack Nozzle //For example, there are many other emissions in the pyro.ini It was so lol.
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Wed Feb 02, 2011 5:14 am |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: Um I don't understand this, could someone help please?
If you don`t want the grenade to fly around randomly, set PushesEmitter = 1 to PushesEmitter = 0. And the emitted particles should not collide with the grenade itself, or you could have the emitter emit the particles outside the confines of the sprite. Hope it helps.
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Wed Feb 02, 2011 1:31 pm |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: Um I don't understand this, could someone help please?
Major wrote: If you don`t want the grenade to fly around randomly, set PushesEmitter = 1 to PushesEmitter = 0. And the emitted particles should not collide with the grenade itself, or you could have the emitter emit the particles outside the confines of the sprite. Hope it helps. Doesn't that also stop the grenade from pushing itself forward?
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Wed Feb 02, 2011 6:06 pm |
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General_Party
Joined: Fri Jan 28, 2011 3:47 am Posts: 42
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Re: Um I don't understand this, could someone help please?
How would I make a weapon that would freeze an actor? I don't know if this would be possible but if it is could someone helped me? I will explain a little more a guess. Could i make a weapon (or grenade) that could kill an actor and freeze him in his place like turn him into terrain? Thanks
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Thu Feb 03, 2011 3:53 am |
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Reeftrigger
Joined: Sun Dec 19, 2010 9:51 pm Posts: 4
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Re: Um I don't understand this, could someone help please?
I believe TheLastBannana has something similar to what you are looking for. http://forums.datarealms.com/viewtopic.php?f=61&t=17138&start=0Its the tool called the freezer
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Thu Feb 03, 2011 4:04 am |
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General_Party
Joined: Fri Jan 28, 2011 3:47 am Posts: 42
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Re: Um I don't understand this, could someone help please?
Thanks but thats a really complicated lua script XD But thanks for the help.
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Thu Feb 03, 2011 4:34 am |
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TheSilentCrab
Joined: Sun Oct 31, 2010 5:23 pm Posts: 17
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Re: Um I don't understand this, could someone help please?
About the AEmitter problem, you just have to attach it and play with GibImpulseLimit so it doesn't blow up too soon or too late. At least it worked for me when I was making something similar to a torpedo with propulsion.
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Thu Feb 03, 2011 7:23 am |
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