View unanswered posts | View active topics It is currently Mon Dec 30, 2024 11:46 pm



Reply to topic  [ 12 posts ] 
 Um I don't understand this, could someone help please? 
Author Message
User avatar

Joined: Fri Jan 28, 2011 3:47 am
Posts: 42
Reply with quote
Post Um I don't understand this, could someone help please?
So I want to make my grenade more powerful like have a bigger explosion, how would I do that?

And also I was trying to figure out how to make an emitter. Like I was trying to use the Jet Blast A and it said "Could not match property ('Jet Blast A')".

Thanks!


Wed Feb 02, 2011 4:02 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: Um I don't understand this, could someone help please?
If you want to make the explosion stronger, you have to add more gibs to the explosive and increase their speed.
You know, grenades' frag are actually the grenade gibbing, so, if you set more of them and more quickly the explosion will be stronger. You can also add Air Blasts into the gibs, and Flame Balls, that will make the explosion push the actors and the flame balls, well, are the flame balls like in the incendiary grenades.
To add more gibs into the grenade look in the pyro.ini, and look for the ones used in bombs (Gray Grenade Frag, Flame Balls, etc.)

What respects to AEmitters, well, I've had a lot of problem with them.
What do you want to do with it, specifically?


Wed Feb 02, 2011 4:25 am
Profile
User avatar

Joined: Fri Jan 28, 2011 3:47 am
Posts: 42
Reply with quote
Post Re: Um I don't understand this, could someone help please?
I wanted the grenade to use the Jet Blast A but it said what I said in the first part.


Wed Feb 02, 2011 4:38 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: Um I don't understand this, could someone help please?
Ah, yes, I tried to do the same thing, got the same error, tweaked it a zillion of times, and when I finally attached the AEmitter to the grenade, the grenade explode. Well, then I changed the grenade's GibImpulseLimit really high, then it didn't blow up, but it flied around randomly.

So, no, I don't know how to solve that.


Wed Feb 02, 2011 4:49 am
Profile
User avatar

Joined: Fri Jan 28, 2011 3:47 am
Posts: 42
Reply with quote
Post Re: Um I don't understand this, could someone help please?
Ha ha thats funny it flew around randomly XD

But ok thats fine thanks for the help with the explosion power though!


Wed Feb 02, 2011 5:08 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: Um I don't understand this, could someone help please?
Yeah, I'm planning to make a weapon that throws many bombs flying randomly, when I have more time.
To add an AEmitter to a grenade (Note, used on a grenade launcher) you have to use

Code:
AddAmmo = TDExplosive
   CopyOf = [Name of the Bomb]
   PresetName = [Name of the Bomb Round]
   Buyable = 0
   AddAEmitter = AEmitter
             CopyOf = Jetpack Nozzle //For example, there are many other emissions in the pyro.ini


It was so lol.


Wed Feb 02, 2011 5:14 am
Profile
User avatar

Joined: Sun May 30, 2010 5:30 am
Posts: 853
Location: Auckland, NZ
Reply with quote
Post Re: Um I don't understand this, could someone help please?
If you don`t want the grenade to fly around randomly, set PushesEmitter = 1 to PushesEmitter = 0. And the emitted particles should not collide with the grenade itself, or you could have the emitter emit the particles outside the confines of the sprite. Hope it helps.


Wed Feb 02, 2011 1:31 pm
Profile
User avatar

Joined: Tue Dec 23, 2008 8:04 pm
Posts: 1545
Reply with quote
Post Re: Um I don't understand this, could someone help please?
Major wrote:
If you don`t want the grenade to fly around randomly, set PushesEmitter = 1 to PushesEmitter = 0. And the emitted particles should not collide with the grenade itself, or you could have the emitter emit the particles outside the confines of the sprite. Hope it helps.

Doesn't that also stop the grenade from pushing itself forward?


Wed Feb 02, 2011 6:06 pm
Profile
User avatar

Joined: Fri Jan 28, 2011 3:47 am
Posts: 42
Reply with quote
Post Re: Um I don't understand this, could someone help please?
How would I make a weapon that would freeze an actor?

I don't know if this would be possible but if it is could someone helped me?

I will explain a little more a guess. Could i make a weapon (or grenade) that could kill an actor and freeze him in his place like turn him into terrain?

Thanks :grin:


Thu Feb 03, 2011 3:53 am
Profile

Joined: Sun Dec 19, 2010 9:51 pm
Posts: 4
Reply with quote
Post Re: Um I don't understand this, could someone help please?
I believe TheLastBannana has something similar to what you are looking for.
http://forums.datarealms.com/viewtopic.php?f=61&t=17138&start=0
Its the tool called the freezer


Thu Feb 03, 2011 4:04 am
Profile
User avatar

Joined: Fri Jan 28, 2011 3:47 am
Posts: 42
Reply with quote
Post Re: Um I don't understand this, could someone help please?
Thanks but thats a really complicated lua script XD
But thanks for the help.


Thu Feb 03, 2011 4:34 am
Profile
User avatar

Joined: Sun Oct 31, 2010 5:23 pm
Posts: 17
Reply with quote
Post Re: Um I don't understand this, could someone help please?
About the AEmitter problem, you just have to attach it and play with GibImpulseLimit so it doesn't blow up too soon or too late. At least it worked for me when I was making something similar to a torpedo with propulsion.


Thu Feb 03, 2011 7:23 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 12 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.041s | 13 Queries | GZIP : Off ]