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 How do I make the perfect body armor 
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Joined: Mon Jan 25, 2010 11:35 pm
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Post How do I make the perfect body armor
I want to make a attachable on an actor that does never break or get blown off, and has browncoat hat wounds.
How can I do this?


Mon Jan 31, 2011 10:17 pm
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Data Realms Elite
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Post Re: How do I make the perfect body armor
My guess would be setting it's material to default, gibimpulselimit to something way to high, and if attachables have gibwoundlimit (I don't remember if they have) set it to another number pretty high.


Mon Jan 31, 2011 10:22 pm
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Post Re: How do I make the perfect body armor
And JointStrength, and posssibly stiffness.

As for the browncoat wounds, look in the browncoat file and copy the EntryWound and ExitWound sections.


Mon Jan 31, 2011 10:30 pm
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Post Re: How do I make the perfect body armor
But if its made out of Default won't that make it impossible to wound?


Mon Jan 31, 2011 10:40 pm
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Post Re: How do I make the perfect body armor
Don't define Gibimpulselimit and Gibwoundlimit, aswell as have MissionCritical = 1 somwhere on it.


Mon Jan 31, 2011 10:42 pm
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Post Re: How do I make the perfect body armor
Numgun come back wrote:
But if its made out of Default won't that make it impossible to wound?
It's possible, just very hard.


Tue Feb 01, 2011 12:11 am
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Post Re: How do I make the perfect body armor
Also, jointstrength very high and jointstiffness 0.1.


Tue Feb 01, 2011 12:12 am
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Post Re: How do I make the perfect body armor
How can I make it near impossible to break without making it out of Default?
I want it to be unbreakable and not be able to get blown off, but when a bullet or something hits it, it will shoot out
some browncoat hat smoke balls.


Tue Feb 01, 2011 1:58 am
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Post Re: How do I make the perfect body armor
Then make it out of Military stuff or any other standard material, and give it a ridiculously high Gibwoundlimit (for example 999999), Gibwoundlimit and JointStrength.
And make it have these wounds: Wound Browncoat Hat.


Tue Feb 01, 2011 2:15 am
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