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How do I make a gun more accurate? http://45.55.195.193/viewtopic.php?f=1&t=21337 |
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Author: | Asklar [ Sun Jan 30, 2011 11:12 pm ] |
Post subject: | How do I make a gun more accurate? |
I already set SpreadRange = 0, Separation = 0 and almost anything that would make the bullet spread. Sometimes when I shoot with this sniper rifle, a bullet goes as spread as a shotgun pellet would. Help? |
Author: | Mehman [ Mon Jan 31, 2011 12:19 am ] |
Post subject: | Re: How do I make a gun more accurate? |
ShakeRange controls the accuracy when not aiming, the less the better the accuracy SharpShakeRange controls the accuracy when aiming, the less the better the accuracy ParticleSpreadRange controls how much the different particles shot at the same time will spread, a high value will make a shotgun, 0 will make a powerful bullet(provided your gun shoots more than 1 particle per shot) also here is a complete list of variables used to make a gun with their description: download/file.php?id=35285 |
Author: | 411570N3 [ Mon Jan 31, 2011 12:20 am ] |
Post subject: | Re: How do I make a gun more accurate? |
You want ShakeRange and SharpShakeRange, under the HDFirearm entry. Smaller numbers are more accurate. The first one is for hip fire and the second one is for sharp aim fire. NoSupportFactor is what to multiply the numbers by when the gun is held with one hand due to being wielded with an off-hand item or when the support offset is too far for the actor to reach. Separation is something else. EDIT: Ninja'd |
Author: | Asklar [ Mon Jan 31, 2011 1:33 am ] |
Post subject: | Re: How do I make a gun more accurate? |
Ok, thanks for the info. Now I'll make a pseudo-overpowered sniper rifle. Notice the pseudo. |
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