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RTT Problem http://45.55.195.193/viewtopic.php?f=1&t=20887 |
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Author: | Laraso [ Sat Dec 25, 2010 3:39 am ] |
Post subject: | RTT Problem |
I did a search, nothing came up. I would assume RTT stands for rounds-to-tracers, so the RTTRatio in .inis would be the ratio for how many rounds for every tracer. I have a gun that has two rounds, a normal round and a tracer. It is supposed to shoot the normal round first, which acts like a beacon, then it shoots the tracer which teleports your actor to the beacon. I have RTTRatio set to 1, which should mean 1 round for every tracer, but it only shoots tracers. What is the magic number to make weapons shoot 1 round then 1 tracer? |
Author: | Sean Mirrsen [ Sat Dec 25, 2010 9:57 am ] |
Post subject: | Re: RTT Problem |
More accurately, it's "one tracer in how many rounds". The variable name is a little misleading. |
Author: | maart3n [ Sat Dec 25, 2010 1:28 pm ] |
Post subject: | Re: RTT Problem |
To shorten the above posts, make the number 2, one tracer for each 2 shots. |
Author: | Laraso [ Sat Dec 25, 2010 6:45 pm ] |
Post subject: | Re: RTT Problem |
Thanks, I got it to work. I had to switch the rounds around though, for some odd reason weapons shoot tracers before normal rounds. |
Author: | 411570N3 [ Sun Dec 26, 2010 3:24 am ] |
Post subject: | Re: RTT Problem |
It's hardcoded that way. |
Author: | maart3n [ Mon Dec 27, 2010 1:13 am ] |
Post subject: | Re: RTT Problem |
Laraso wrote: Thanks, I got it to work. I had to switch the rounds around though, for some odd reason weapons shoot tracers before normal rounds. Not that strange, IRL you would use a tracer to both see stuff and mark where the bullet lands. So it wouldn't do ♥♥♥♥ if it was the last round in your mag.... |
Author: | 411570N3 [ Mon Dec 27, 2010 1:28 am ] |
Post subject: | Re: RTT Problem |
You might have the last few or near to last round as a tracer, to notify you that you are almost out of ammunition. |
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