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 RTT Problem 
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Joined: Sun Feb 21, 2010 10:40 pm
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Post RTT Problem
I did a search, nothing came up.

I would assume RTT stands for rounds-to-tracers, so the RTTRatio in .inis would be the ratio for how many rounds for every tracer.

I have a gun that has two rounds, a normal round and a tracer. It is supposed to shoot the normal round first, which acts like a beacon, then it shoots the tracer which teleports your actor to the beacon. I have RTTRatio set to 1, which should mean 1 round for every tracer, but it only shoots tracers.

What is the magic number to make weapons shoot 1 round then 1 tracer?


Sat Dec 25, 2010 3:39 am
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Joined: Fri Jun 19, 2009 5:57 pm
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Post Re: RTT Problem
More accurately, it's "one tracer in how many rounds". The variable name is a little misleading.


Sat Dec 25, 2010 9:57 am
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Joined: Tue Dec 23, 2008 8:04 pm
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Post Re: RTT Problem
To shorten the above posts, make the number 2, one tracer for each 2 shots.


Sat Dec 25, 2010 1:28 pm
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Joined: Sun Feb 21, 2010 10:40 pm
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Post Re: RTT Problem
Thanks, I got it to work.

I had to switch the rounds around though, for some odd reason weapons shoot tracers before normal rounds.


Sat Dec 25, 2010 6:45 pm
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Joined: Wed Jan 07, 2009 10:26 am
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Post Re: RTT Problem
It's hardcoded that way.


Sun Dec 26, 2010 3:24 am
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Post Re: RTT Problem
Laraso wrote:
Thanks, I got it to work.

I had to switch the rounds around though, for some odd reason weapons shoot tracers before normal rounds.

Not that strange, IRL you would use a tracer to both see stuff and mark where the bullet lands. So it wouldn't do ♥♥♥♥ if it was the last round in your mag....


Mon Dec 27, 2010 1:13 am
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Post Re: RTT Problem
You might have the last few or near to last round as a tracer, to notify you that you are almost out of ammunition.


Mon Dec 27, 2010 1:28 am
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