View unanswered posts | View active topics It is currently Thu Jan 02, 2025 6:18 pm



Reply to topic  [ 3 posts ] 
 Base.rte/Icons.ini 
Author Message
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Base.rte/Icons.ini
So.

The layout for adding an icon is as follows:
Code:
AddIcon = Icon
   PresetName = Device Mouse
   FrameCount = 1
   BitmapFile = ContentFile
      FilePath = Base.rte/GUIs/Controllers/Mouse.bmp


How could we exploit this? What else is there that we're missing?


Mon Dec 20, 2010 4:00 pm
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Base.rte/Icons.ini
The game is probably hardcoded to use certain names for certain things. We could probably do some neat total conversions now, though.


Mon Dec 20, 2010 4:21 pm
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Base.rte/Icons.ini
How about more awesome GUI for our missions?


Mon Dec 20, 2010 4:23 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 3 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.038s | 13 Queries | GZIP : Off ]