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Jump Jet Minimid
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Author:  Razumen [ Sun Dec 19, 2010 12:01 pm ]
Post subject:  Jump Jet Minimid

So I was thinking of trying to change the jump jets in a fundamental way, basically give them a lot more thrust, but make their reserve really low and their recharge rate slow as well, with the goal of making them useful more for short, tactical, arcing jumping maneuvers rather than flying across the map.

Anyways, my question is, apart from pyro.ini, are there any other files that I'd need to modify to accomplish this? Also, within pyro.ini, are the emitters called jetpack nozzle/jump light/jetpack/etc. the only ones I'd need to change?

Just thought I'd ask here first since I'm sure people have some knowledge on this already.

Author:  Glowsticks [ Sun Dec 19, 2010 3:22 pm ]
Post subject:  Re: Jump Jet Minimid

I Believe so, Yes, The Emitters for the Jetpacks are in Pyro.
Code:
EmissionEnabled = 1
   EmissionsIgnoreThis = 1
   ParticlesPerMinute = 6500
   BurstSize = 15
   BurstScale = 2
   BurstTriggered = 1
   BurstSpacing = 500
   EmissionDamage = 0

I do believe this is what you'll need to edit. Someone else may correct me if I'm incorrect, but I believe Jump times are on the actors themselves.

Author:  Razumen [ Mon Dec 20, 2010 10:07 am ]
Post subject:  Re: Jump Jet Minimid

Thanks, these files are real confusing though, so many different entries...I think I found all the entries except for recharge rate?

I heard there was a wiki but the site appears to be dead?

Author:  Glowsticks [ Mon Dec 20, 2010 9:23 pm ]
Post subject:  Re: Jump Jet Minimid

Ah yes, The Wiki is down until The owner pays the rent/whatever he does.
DoubleEdit: I am incorrect again.. it is still down. It appears to have been back up for a short amount of time.

Author:  Kettenkrad [ Sun Jan 02, 2011 10:29 am ]
Post subject:  Re: Jump Jet Minimid

Recharge rate is in the Actor's slab. Something like: JumpTime = * or something. It'll be near the CopyOf.

Author:  Lizardheim [ Sun Jan 02, 2011 1:09 pm ]
Post subject:  Re: Jump Jet Minimid

No, that's how much fuel you have measured in seconds, eg, JumpTime = 5 gives you five seconds of thrust.

Author:  Kettenkrad [ Mon Jan 03, 2011 1:09 am ]
Post subject:  Re: Jump Jet Minimid

Whoops, yeah, I used BurstSpacing for the jump jet. I had a low JumpTime as I wanted some emissions coming out after the initial burst.

Author:  Major [ Tue Jan 04, 2011 4:39 am ]
Post subject:  Re: Jump Jet Minimid

The recharge is hardcoded. You can't change it.

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