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Taking sprite work for mods
http://45.55.195.193/viewtopic.php?f=1&t=20731
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Author:  BluShine [ Sun Dec 19, 2010 6:19 am ]
Post subject:  Taking sprite work for mods

I just got into cortex command after buying it in the humble indie bundle. I've done some sprite work before, and would love an excuse to do more of it. So, if you just want a sprite or two, or if you want me to become part of a mod team, I'd be happy to. I'll do any sort of sprite: items, actors, UI, whatever.

If you want an example, most of my recent stuff has been Minecraft skins, which you can find here: http://www.minecraftskins.com/search/BluShine (click on the images to see the full-sized versions)

Author:  Contrary [ Sun Dec 19, 2010 7:44 am ]
Post subject:  Re: Taking sprite work for mods

I want to see a laser gun. A big, powerful, red laser gun

Author:  Coops [ Sun Dec 19, 2010 10:19 am ]
Post subject:  Re: Taking sprite work for mods

Show me a nice futuristic GUI with glowing streaks and edges and whatnot (Just saw TRON..)

Author:  Abdul Alhazred [ Sun Dec 19, 2010 11:35 am ]
Post subject:  Re: Taking sprite work for mods

I could use some better sprites for the Independent combat droid.

Author:  BluShine [ Mon Dec 20, 2010 9:12 pm ]
Post subject:  Re: Taking sprite work for mods

Laser gun :3
Image

Author:  Zaits [ Mon Dec 20, 2010 10:43 pm ]
Post subject:  Re: Taking sprite work for mods

Coops9753 wrote:
Show me a nice futuristic GUI with glowing streaks and edges and whatnot (Just saw TRON..)


You sir, have made me want to make a TRON faction now.

Every actor will be Jeff Bridges at different stages of his life.

Author:  Contrary [ Tue Dec 21, 2010 3:22 am ]
Post subject:  Re: Taking sprite work for mods

CHOO CHOO ITS THE UNWANTED CRITIQUE TRAIN

So that's no too bad. Interesting design, novel shape. The shading is somewhat lacking, though. It's also about 2x too large for normal CC actors. You have the most important part, the silhouette, but I think you need to work on shading.

Example (not the best, but eh.):

Attachments:
LAZAR.bmp [11.57 KiB]
Not downloaded yet

Author:  BluShine [ Tue Dec 21, 2010 7:05 am ]
Post subject:  Re: Taking sprite work for mods

Thanks for the advice :). This was my first time ever trying to use the cortex command color palette, so I'm still trying to get the hang of shading with it. And thanks for the scale correction. I needed a good sort of reference guide (although I should probably have just looked at the default sprites o_o).

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