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Editing SkirmishActivities.ini, crashing all the time http://45.55.195.193/viewtopic.php?f=1&t=20682 |
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Author: | Sgt Doom [ Fri Dec 17, 2010 2:18 pm ] |
Post subject: | Editing SkirmishActivities.ini, crashing all the time |
On B23, i'm trying to replace the usual array of enemies with those contained in Activities.ini of CyborgZombies.rte This is what it looks like: Code: AddActivity = GABaseDefense PresetName = Skirmish Defense SceneName = Grasslands TeamCount = 2 PlayerCount = 1 TeamOfPlayer1 = 0 TeamOfPlayer2 = 1 FundsOfTeam1 = 5000 FundsOfTeam2 = 5000 CPUTeam = 1 Difficulty = 3 SpawnIntervalEasiest = 2500 SpawnIntervalHardest = 500 AddAttackerSpawn = ACRocket CopyOf = Null Spawn Team = 1 AddInventory = AHuman CopyOf = Skirmish Zombie Light Team = 1 AddAttackerSpawn = ACRocket CopyOf = Null Spawn Team = 1 AddInventory = AHuman CopyOf = Skirmish Zombie Heavy Team = 1 AddAttackerSpawn = ACRocket CopyOf = Null Spawn Team = 1 AddInventory = AHuman CopyOf = Skirmish Zombie Regular Team = 1 AddAttackerSpawn = ACRocket CopyOf = Null Spawn Team = 1 AddInventory = AHuman CopyOf = Skirmish Zombie Regen Team = 1 I renamed the file Skirmish Activities.ini, modified Missions.rte's Index.ini file to use this one instead of it's own, but every single damn time, it crashes with the error: I replace Null Spawn with a normal Rocket MK1, then it starts to complain about the zombies instead. What on earth is going wrong here? It also seems to do this with Race ORKZ.rte, when I give that a Skirmish Activities.ini with relevant stuff. |
Author: | helifreak [ Fri Dec 17, 2010 2:33 pm ] |
Post subject: | Re: Editing SkirmishActivities.ini, crashing all the time |
Edit: I'm stupid didn't see picture. |
Author: | Asatruer [ Fri Dec 17, 2010 6:31 pm ] |
Post subject: | Re: Editing SkirmishActivities.ini, crashing all the time |
Sgt Doom wrote: On B23, i'm trying to replace the usual array of enemies with those contained in Activities.ini of CyborgZombies.rte |
Author: | Sgt Doom [ Fri Dec 17, 2010 7:15 pm ] |
Post subject: | Re: Editing SkirmishActivities.ini, crashing all the time |
I'm trying to load a custom Skirmish Activities.ini I placed in the CyborgZombies.rte folder. I have it so the index.ini from Missions.rte is pointed to that one instead of the one in it's own folder. Should I remove the reference to it from Missions.rte's index.ini, and put that reference in CyborgZombies.rte's index.ini instead? The reason I ask that specifically is a lot of the mods I use have their own Activities.ini files, which the game does not seem to use at all; I infer that the game ignores other Activities.ini and Skirmish Activities.ini files once it already has one loaded. |
Author: | Asatruer [ Fri Dec 17, 2010 8:52 pm ] |
Post subject: | Re: Editing SkirmishActivities.ini, crashing all the time |
I am not sure about the load order of the default .rtes, but all extra rte modules load in alphabetical order. Each Activities.ini that loads overwrites the previous one, causing the last one to load to be what you end up fighting against. A good way of dealing with this is creating a module called zzSkirmish.rte that will load last and contains the activities you want to play with. This has the added benefit of loading after all other modules so as to avoid the sort of error you are getting with the activities trying to call things not yet defined. Though the best method is probably just to use Cortex Command Mod Manager / Activities Manager |
Author: | Sgt Doom [ Fri Dec 17, 2010 10:27 pm ] |
Post subject: | Re: Editing SkirmishActivities.ini, crashing all the time |
That worked, thanks The mod manager doesn't seem to, though; although I tend to prefer to do things manually. |
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