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 Ghost Definition Error 
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Joined: Fri Dec 17, 2010 2:28 am
Posts: 7
Location: Georgia, United States of 'Murrikah
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Post Ghost Definition Error
Every time I try to boot CC, I'm getting an error that looks something along the lines of this:

" Abortion in file.\System\Reader.cpp, line 534, because:

Referring to an instance ('Green Clone FG Arm') to copy from that hasn't been
defined! in MDCHQ.rte/Actors/Clones/Clones.ini at line 176! "

Line 176? In that index? Looks something like this.

AddActor = Arm
PresetName = Green Clone FG Arm
Mass = 5
HitsMOs = 0
GetsHitByMOs = 1
SpriteFile = ContentFile
FilePath = Base.rte/Actors/Clones/Arm.bmp
FrameCount = 5
SpriteOffset = Vector
X = -4
Y = -3
EntryWound = AEmitter
CopyOf = Wound Flesh Entry
ExitWound = AEmitter
CopyOf = Wound Flesh Exit


Would someone please explain to me why it's telling me the clone actor's script is suddenly missing an arm, when it clearly states right there the 'CopyOf'?
This all started after I installed B24, the Indie update. What ♥♥♥♥ is this?


Last edited by Nikhotnikha on Fri Dec 17, 2010 3:40 am, edited 1 time in total.



Fri Dec 17, 2010 2:34 am
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Joined: Tue Apr 07, 2009 8:24 am
Posts: 193
Location: Australia
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Post Re: Ghost Definition Error
It's because in an earlier version of Cortex Command there were clones in the game, they are still there now but are commented so they don't load. You will need to modify a file to get them to load.

Open up your Cortex Command folder and go to the base.rte folder, open up Actors.ini in any text editor and scroll to the bottom and delete the // infront of IncludeFile = Base.rte/Actors/Clones/Clones.ini.

That will uncomment them and they will load when you run the game.


Fri Dec 17, 2010 3:11 am
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Joined: Fri Dec 17, 2010 2:28 am
Posts: 7
Location: Georgia, United States of 'Murrikah
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Post Re: Ghost Definition Error
Thanks. Saved me a whole lot of backtracking in scripts just now, you did.

EDIT: I still can't find the script you're talking about. They use the "Add" command instead of Include, and the only lines that have a // next to them are gibs. Would that mean I need to just delete the spacing that Notepad will give them? Or do I just look at it through another program?


Fri Dec 17, 2010 3:30 am
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Joined: Thu May 28, 2009 3:59 pm
Posts: 209
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Post Re: Ghost Definition Error
Just scroll down to the very bottom of the Actors.ini file Helifreak mention, there is a section there with the include statment described. Looks like:
Code:
// Actors

IncludeFile = Base.rte/Actors/Doors/Doors.ini
IncludeFile = Base.rte/Actors/Brains/Brains.ini
IncludeFile = Base.rte/Actors/Robots/Robots.ini
//IncludeFile = Base.rte/Actors/Clones/Clones.ini
IncludeFile = Base.rte/Actors/Wildlife/Wildlife.ini
IncludeFile = Base.rte/Actors/Rockets/Index.ini
IncludeFile = Base.rte/Actors/DropShips/DropShips.ini

just remove the // in front of //InculdeFile and you should be good to go.


Fri Dec 17, 2010 3:58 am
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Joined: Fri Dec 17, 2010 2:28 am
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Location: Georgia, United States of 'Murrikah
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Post Re: Ghost Definition Error
That can't be right, because all I see at the end of this .ini file is this:


Spread = 2.25
MaxVelocity = 10
MinVelocity = 1
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Flesh Small C
Count = 1
Spread = 2.25
MaxVelocity = 10
MinVelocity = 1
GibImpulseLimit = 1800
GibWoundLimit = 8


Is the file just incomplete or am I reading the wrong section? Because I don't see those files anywhere.


EDIT: Never mind, I found the file. Thanks for the help.


Fri Dec 17, 2010 4:13 am
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Joined: Sun Jun 21, 2009 11:57 pm
Posts: 32
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Post Re: Ghost Definition Error
Nikhotnikha wrote:
That can't be right, because all I see at the end of this .ini file is this:


Spread = 2.25
MaxVelocity = 10
MinVelocity = 1
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Flesh Small C
Count = 1
Spread = 2.25
MaxVelocity = 10
MinVelocity = 1
GibImpulseLimit = 1800
GibWoundLimit = 8


Is the file just incomplete or am I reading the wrong section? Because I don't see those files anywhere.


EDIT: Never mind, I found the file. Thanks for the help.


You're looking at base.rte/actors/clones/clones.ini you should be looking at base.rte/actors.ini.

Edit: Ha, I'm far too slow.


Fri Dec 17, 2010 4:18 am
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Joined: Fri Dec 17, 2010 2:28 am
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Location: Georgia, United States of 'Murrikah
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Post Re: Ghost Definition Error
Zaits wrote:
Nikhotnikha wrote:
That can't be right, because all I see at the end of this .ini file is this:


Spread = 2.25
MaxVelocity = 10
MinVelocity = 1
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Flesh Small C
Count = 1
Spread = 2.25
MaxVelocity = 10
MinVelocity = 1
GibImpulseLimit = 1800
GibWoundLimit = 8


Is the file just incomplete or am I reading the wrong section? Because I don't see those files anywhere.


EDIT: Never mind, I found the file. Thanks for the help.


You're looking at base.rte/actors/clones/clones.ini you should be looking at base.rte/actors.ini.

Edit: Ha, I'm far too slow.


I'm getting the error still, even though I got rid of the commenting for that file. Is there something i'm not getting here?


Fri Dec 17, 2010 4:19 am
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Joined: Fri Dec 17, 2010 2:28 am
Posts: 7
Location: Georgia, United States of 'Murrikah
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Post Re: Ghost Definition Error
Dag nabbit. Now it's a terrain file that's saying it's not defined, and when I look in the .ini file for scenes it's not even commenting any file in the name the error is telling me.


Fri Dec 17, 2010 4:28 am
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Ghost Definition Error
Note the terrain file, because there seems to be some terrain from B23 didn't get ported to B24. Stuff like Richlands (which get named Rich Lands) just need to be renamed, but for other stuff (Pillars of Doom, etc) manually commenting them out would be the burden.


Fri Dec 17, 2010 5:04 am
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Joined: Fri Dec 17, 2010 2:28 am
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Location: Georgia, United States of 'Murrikah
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Post Re: Ghost Definition Error
carriontrooper wrote:
Note the terrain file, because there seems to be some terrain from B23 didn't get ported to B24. Stuff like Richlands (which get named Rich Lands) just need to be renamed, but for other stuff (Pillars of Doom, etc) manually commenting them out would be the burden.


Yeah, you're right, it IS Richlands that gave me trouble. It, and a whole bunch of map mods that i'd downloaded. Scene mods had also given me trouble, like the Uncharted(sp) Lands mission, where it enables Risk-like campaigning. Build 24 must've messed up B23 original mods, too, because i'm having trouble with some of Whitty's.


Fri Dec 17, 2010 5:38 am
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Location: That quaint little British colony down south
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Post Re: Ghost Definition Error
If I remember correctly, MDC has the green clone references as well.


Fri Dec 17, 2010 6:37 am
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Post Re: Ghost Definition Error
Oh wow MDCHQ that thing is waaaaay old.
Dump it, it's not quite built for modern CC.

Get this instead
/shameless self advertising
wait what? referring from something I made to another something I made is not self advertising. oh lulz


Fri Dec 17, 2010 8:36 am
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