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ShadowStorm
Joined: Thu Jan 21, 2010 10:59 pm Posts: 151
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Overloading Mags?
So I was wondering. Can you make it so that the mag you discard will explode after a few seconds?
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Sun Nov 21, 2010 7:40 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Overloading Mags?
Fairly easily. You make the mag gib on Create and have its gib be a TDExplosive on timer. Though there might be a more efficient way.
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Sun Nov 21, 2010 9:01 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Overloading Mags?
I think there was a bug where magazines didn't run scripts ever, but you could just do it the old fashioned way with an emitter, surely?
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Sun Nov 21, 2010 10:17 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Overloading Mags?
Right, yeah. You'd have to do it with an emitter.
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Sun Nov 21, 2010 10:34 am |
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