Quote:
3 = ALWAYSPINGPONG
4 = LOOPWHENMOVING
5 = LOOPWHENOPENCLOSE
6 = PINGPONGOPENCLOSE
well i'm not using animations a whole lot though.
3 = pingpong between start and end frame.
for example 3 frames.
000-->001-->002-->001-->000
etc
so basicly pingponging in between total frames.
i think this is ment for actors.
or door motors ?
more likely
4 = LOOPWHENMOVING
i think this is ment for craft.
5 = LOOPWHEN
Craft opens closes
6 = PINGPONG
craft opens closes