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Toughness. http://45.55.195.193/viewtopic.php?f=1&t=19953 |
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Author: | unwoundpath [ Fri Oct 15, 2010 12:20 am ] |
Post subject: | Toughness. |
I'm just wondering how to make someone bleed less and take lower wound damage. any ideas? |
Author: | Lizardheim [ Fri Oct 15, 2010 12:22 am ] |
Post subject: | Re: Toughness. |
Make custom wounds. Copy the ones from wounds.ini inside base.rte/effects(/wounds?) and change them so they hurt less on each wound and the time the emitter works or summat like that. |
Author: | unwoundpath [ Fri Oct 15, 2010 12:27 am ] |
Post subject: | Re: Toughness. |
I mean what values do i change, to make the guy soak up bullets. (sorry for being unclear.) |
Author: | Lizardheim [ Fri Oct 15, 2010 1:00 am ] |
Post subject: | Re: Toughness. |
From what I know: Code: AddEffect = AEmitter PresetName = Wound Flesh Entry Mass = 0.0001 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Effects/Wounds/FleshWoundA.bmp FrameCount = 1 SpriteOffset = Vector X = -1 Y = -2 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Flesh Resolution = 2 Depth = 5 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Flesh Resolution = 3 Depth = 5 DeepCheck = 0 JointStrength = 10000 JointStiffness = 1 DrawAfterParent = 1 AddEmission = Emission EmittedParticle = MOPixel CopyOf = Drop Blood Spread = 0.1 MaxVelocity = 4 MinVelocity = 1 // EmissionSound = Sound // AddSample = ContentFile // FilePath = Base.rte/ // LoopSetting = -1 // Means loop infinitely until stopped BurstSound = Sound CopyOf = Flesh Penetration Hit // EndSound = Sound // AddSample = ContentFile // FilePath = Base.rte/ EmissionEnabled = 1 EmissionCountLimit = 20 -how many times it bleeds EmissionsIgnoreThis = 1 -if it sens the person flying in a burst of damage ParticlesPerMinute = 100 -this is sort of important, the intermission if I'm correct BurstSize = 8 -no need to change this BurstScale = 3 -this neither BurstDamage = 3 -this you can change BurstTriggered = 1 -not this EmissionDamage = 0.05 -this you can change aswell Flash = None FlashOnlyOnBurst = 0 |
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