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 Toughness. 
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Joined: Sun Mar 07, 2010 7:19 am
Posts: 1279
Location: Places. And things.
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Post Toughness.
I'm just wondering how to make someone bleed less and take lower wound damage. any ideas?


Fri Oct 15, 2010 12:20 am
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Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
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Post Re: Toughness.
Make custom wounds.
Copy the ones from wounds.ini inside base.rte/effects(/wounds?) and change them so they hurt less on each wound and the time the emitter works or summat like that.


Fri Oct 15, 2010 12:22 am
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Joined: Sun Mar 07, 2010 7:19 am
Posts: 1279
Location: Places. And things.
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Post Re: Toughness.
I mean what values do i change, to make the guy soak up bullets. (sorry for being unclear.)


Fri Oct 15, 2010 12:27 am
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Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
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Post Re: Toughness.
From what I know:
Code:
AddEffect = AEmitter
   PresetName = Wound Flesh Entry
   Mass = 0.0001
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Base.rte/Effects/Wounds/FleshWoundA.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -1
      Y = -2
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Flesh
      Resolution = 2
      Depth = 5
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Flesh
      Resolution = 3
      Depth = 5
   DeepCheck = 0
   JointStrength = 10000
   JointStiffness = 1
   DrawAfterParent = 1
   AddEmission = Emission
      EmittedParticle = MOPixel
         CopyOf = Drop Blood
      Spread = 0.1
      MaxVelocity = 4
      MinVelocity = 1
//   EmissionSound = Sound
//      AddSample = ContentFile
//         FilePath = Base.rte/
//      LoopSetting = -1 // Means loop infinitely until stopped
   BurstSound = Sound
      CopyOf = Flesh Penetration Hit
//   EndSound = Sound
//      AddSample = ContentFile
//         FilePath = Base.rte/
   EmissionEnabled = 1
   EmissionCountLimit = 20 -how many times it bleeds
   EmissionsIgnoreThis = 1 -if it sens the person flying in a burst of damage
   ParticlesPerMinute = 100 -this is sort of important, the intermission if I'm correct
   BurstSize = 8 -no need to change this
   BurstScale = 3 -this neither
   BurstDamage = 3 -this you can change
   BurstTriggered = 1 -not this
   EmissionDamage = 0.05 -this you can change aswell
   Flash = None
   FlashOnlyOnBurst = 0


Fri Oct 15, 2010 1:00 am
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