View unanswered posts | View active topics It is currently Thu Jan 02, 2025 10:09 pm



Reply to topic  [ 25 posts ]  Go to page 1, 2  Next
 Tardis Landing Effect? 
Author Message
User avatar

Joined: Mon Apr 05, 2010 8:04 am
Posts: 149
Location: Under your bed
Reply with quote
Post Tardis Landing Effect?
I'm making a TARDIS drop crate, and I'd like to stay as true to Doctor Who as possible. Any suggestions on how to get the landing to work properly on CC?


Wed Oct 13, 2010 12:03 pm
Profile YIM
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Tardis Landing Effect?
The closest I've seen is the CroboTech orbital teleportation. An edit of sounds, reconfigured to allow for the appearance of a drop pod... plausible, definately.

Further investigation has led me to believe it isn't very easy.


Wed Oct 13, 2010 5:40 pm
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Tardis Landing Effect?
That is quite possible using clever animating of glows and stuff like that.


Wed Oct 13, 2010 5:57 pm
Profile
User avatar

Joined: Wed May 26, 2010 9:58 pm
Posts: 270
Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
Reply with quote
Post Re: Tardis Landing Effect?
That would require some powerful lua and a really good glow artist who can make awesome fade in/out glows.


Thu Oct 14, 2010 11:23 pm
Profile WWW
User avatar

Joined: Fri Apr 30, 2010 2:12 pm
Posts: 560
Reply with quote
Post Re: Tardis Landing Effect?
[Insert Name Here] wrote:
That would require some powerful lua...

Lazy way: For droppods? come on man, they exist even in B18!
Proper way: If you meant time-and-dimensions machines, yes, he'll require lua.


Fri Oct 15, 2010 3:23 am
Profile
User avatar

Joined: Wed Feb 10, 2010 4:06 am
Posts: 1294
Location: Comox, BC, Canada
Reply with quote
Post Re: Tardis Landing Effect?
[Insert Name Here] wrote:
...a really good glow artist who can make awesome fade in/out glows.


And I'm sure whitty would help.


Fri Oct 29, 2010 10:35 pm
Profile WWW
User avatar

Joined: Mon Apr 05, 2010 8:04 am
Posts: 149
Location: Under your bed
Reply with quote
Post Re: Tardis Landing Effect?
Yeah I could use a glow artist, but what would be needed as far as lua goes? (I'm pretty new to lua, but most of it is simply lack of experience)

Quote:
I'd love a Tardis, and all 11 Whos and Cybermen and Daleks...

What you could do is have tons of frames for the sprite of it and animate it so it just looks like it's phazing in and out.


this isn't going to be a Doctor Who themed mod, so sadly, I won't add much more than the Tardis, that is even if I have enough skill to make it. However, I'd like to add the Vashta Nerada that appeared in Silence in the Library, again IF I have enough skill (I HIGHLY doubt it in this case)


Tue Nov 16, 2010 8:42 am
Profile YIM
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Tardis Landing Effect?
blargiefarg wrote:


Yes. This is a good idea. I heartily approve.

I am perfectly happy to help you with this, if I may.


Tue Nov 16, 2010 5:14 pm
Profile
User avatar

Joined: Mon Apr 05, 2010 8:04 am
Posts: 149
Location: Under your bed
Reply with quote
Post Re: Tardis Landing Effect?
I'd be most grateful. I am quite fond of Vashta Nerada, or more accurately the concept of them. In CC, they're sure to be fun to mess around with, especially if they're based on a neutral AI


Tue Nov 16, 2010 10:18 pm
Profile YIM
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Tardis Landing Effect?
Or even better, make your own AI. That way it kills everyone without exception.


Wed Nov 17, 2010 6:29 pm
Profile
User avatar

Joined: Mon Apr 05, 2010 8:04 am
Posts: 149
Location: Under your bed
Reply with quote
Post Re: Tardis Landing Effect?
Sadly, I know absolutely nothing about ai


Wed Nov 17, 2010 7:00 pm
Profile YIM
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Tardis Landing Effect?
What I really mean is make it an MOSRotating or an MOSprite, give in a glow [AEmitter?] to make it look all swarmy, then Lua it to smack in some actor searching.


Wed Nov 17, 2010 7:11 pm
Profile
User avatar

Joined: Mon Apr 05, 2010 8:04 am
Posts: 149
Location: Under your bed
Reply with quote
Post Re: Tardis Landing Effect?
Okay, I'll see what I can do for the actor searching, as far as the swarminess, I can do it. There are a couple things I'd like to do with it. I'd like to make it do one of two things (depending on the general resistance of the actor?) One: It turns them into a skeleton (a la the Sun Tuba) or Two: It sort of "Infects" them so the actor will be put into a sort of "search and destroy" mode, and of course it would target everything.


Wed Nov 17, 2010 9:55 pm
Profile YIM
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Tardis Landing Effect?
I would set the actor's team to -1. Anti-team skeletons of doom.


Wed Nov 17, 2010 9:59 pm
Profile
User avatar

Joined: Mon Apr 05, 2010 8:04 am
Posts: 149
Location: Under your bed
Reply with quote
Post Re: Tardis Landing Effect?
Okay. now that I'm home, I think I'll attempt to make it.


Wed Nov 17, 2010 11:54 pm
Profile YIM
Display posts from previous:  Sort by  
Reply to topic   [ 25 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: Google [Bot]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.050s | 14 Queries | GZIP : Off ]