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 CC crashes without error on weird gun 
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Post CC crashes without error on weird gun
http://cortex.pastebin.com/LLuW5Q7R

just what it says: cc starts, mods begin to load, on above ini, cc crashes without an error, making it impossible to debug. help?

Edit: I decided to wait it out by working on other aspects of the mod, and in making a shape charge proximity mine, I came across a similar crash.

Edit: I fixed the mine, which may lead to fixing the gun.


Last edited by blargiefarg on Thu Oct 07, 2010 4:53 am, edited 1 time in total.



Wed Oct 06, 2010 4:53 am
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Post Re: CC crashes without error on weird gun
Had a quick look, seems to me you have your mass to too many decimals. Try spreading them out and setting some as less than zero to balance it, then see if it still does the same.


Wed Oct 06, 2010 5:58 pm
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Post Re: CC crashes without error on weird gun
Could you rephrase that? I don't know what you mean by "spreading them out"


Wed Oct 06, 2010 8:46 pm
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Post Re: CC crashes without error on weird gun
e.g: instead of having one object as 0.001 and the other as 0.001
change to: the first object as 1 and the other as -1

Provided the two are attached.


Wed Oct 06, 2010 8:49 pm
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Post Re: CC crashes without error on weird gun
ok i tried that, to no avail... im basing it off of the turret acrab template, if that helps anything...


Thu Oct 07, 2010 1:10 am
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Post Re: CC crashes without error on weird gun
I've just taken a look through, haven't found the problem...But 14 emitters emitting rockets and dropships at a rate of 1024 a minute isn't gonna do good things for the game.

EDIT: I think I may have found the problem:
Code:
115.                        Path = Onigiri Corp.rte/Actors/CrabTurret Template.rte/Sounds/Teleport.wav


Don't put an .rte in an .rte.


Thu Oct 07, 2010 8:06 am
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Post Re: CC crashes without error on weird gun
but then wouldn't it crash on the first file it tries to load?


Fri Oct 08, 2010 7:18 am
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Post Re: CC crashes without error on weird gun
I don't know. :???: But I'm assuming that that's the problem.


Fri Oct 08, 2010 8:55 am
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Post Re: CC crashes without error on weird gun
I just tried that with no luck... this is so annoying! I really want this to work. This is one of the few things I've never seen in the cc forums


Fri Oct 08, 2010 9:01 am
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Post Re: CC crashes without error on weird gun
I don't think the .ini can actualy crash the game like that. It has to be something else with the .rte.


Fri Oct 08, 2010 9:16 am
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Post Re: CC crashes without error on weird gun
http://flic.kr/p/8HgFK6
it crashed at about line 100 (it didn't make a screendump, so i printscreened)
i checked there, but it's nothing that would make such a crash


Fri Oct 08, 2010 10:47 am
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Post Re: CC crashes without error on weird gun
Code:
FilePath = Onigiri Corp.rte/Actors/ CrabTurret Template.rte/Sounds/ReloadStart.wav

could this maybe be the problem ?
that space before crabturret

and i noticed your not using tabs , but instead spaces , am i right ?
or it could just be how pastebin shows it.
this is a bad habbit in my opinion , as ini needs proper tabbing.


Sat Oct 09, 2010 9:14 am
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Post Re: CC crashes without error on weird gun
dutchsmoker wrote:
ini needs proper tabbing.


Or else it can 360 no-scope slap CC. .ini can indeed silent crash the game, God knows I've done it a few times.


Sat Oct 09, 2010 11:15 am
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Post Re: CC crashes without error on weird gun
Yeah there are a lot of errors that go uncaught or otherwise send rather obtuse errors, from improper tabbing to certain incorrect structuring, etc.


Sat Oct 09, 2010 11:31 am
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Post Re: CC crashes without error on weird gun
His tabbing is correct; if you look in the 'make amendments' box, it is as it should be.


Sat Oct 09, 2010 6:35 pm
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